The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
A work u+3104 whats bubbles?
unicode what to next version:Unicode 14
A working to latin extended-h?
12/01/2022 (1.0.0):First Release
09/02/2022 (1.1.0):First Unicode 15 Upgraded Draft
07/03/2022 (1.1.1):Unicode 15 Review The Codes (L2/22-056)
20/03/2022 (1.2.0):Draft Boomless 4488 Characters
25/03/2022 (1.2.1):Fixel Windows 11 BabelMap
26/03/2022 (1.2.2):Suport Windows 11 Emoji
06/04/2022 (1.2.3):Fixed iOS 15.4 Font Download
07/04/2022 (1.2.4):CLDR Version Fourty-One Relased!, Combing At April 19...
12/04/2022 (1.3.0):Support LG Velet Emojis in zFont 3
21/04/2022 (1.3.1):Fixed All Currency Symbols
22/04/2022 (1.3.1a):What's New Unicode 15 Reviews
24/04/2022 (1.4.0):Fixed Small Bugs
25/04/2022 (2.0.0):Future Version 15.0
1/06/2022 (2.0.1):Second Unicode 15 Upgraded Draft
10/06/2022 (2.0.1):fixeds of unicodes
Font used for the credits, copy protection screen, help menu, and restore game screen for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled 'Thexder II Firehawk'.) As with many Japanese games, the period (.) is set above the baseline; it has been lowered here, but the original can be found in the More Latin section. The Block character is located in the @ position.
Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
Clone of LucasArts SCUMM - Menu. Solid menu font used in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.This is a clone
Clone of LucasArts SCUMM - Menu. Shadow of the Menu font used for two-tone effects in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.This is a clone
Ray Meadow’s gorgeous take on uncial script is one of the best large-scale fontstructions ever released. The font has character, wit, and charm to spare and surely deserves all the attention and adulation awarded it by fontstructors and paying customers alike. Like any great work, it compels us to look closely and savour the details.
Inspecting Ray’s work, I sensed a range of mostly minor refinements and exacting adjustments that might make this gem shine all the more brightly. So, in the spirit of camaraderie, I requested permission to apply myself to a clone of his work in order to bring forth and share some of these suggestions. Approached in stages, the task of polishing this stone to my liking spread out over more than half a year.
My main goal was to smooth the modular geometry out as much as possible, address some stroke weight and contrast issues throughout, and rebalance specific forms. In many cases, I use custom composite and advanced stacking tricks to fine tune the curves of these letterforms. Upon studious inspection, a wealth of tweaks are revealed. I suspect that setting basic words and sentences is now an even greater joy with this version, and pray it will be of benefit and inspiration to make Ray’s great work even better.
The total effect strikes a greater unity between the uppercase and the lowercase. A few letters are significant departures from their starting points (K, k R, W) and offered both as suggestions for the mains and ideas for alternates. After so many hours of exploratory modulation, I am pleased to share this technical feedback with Ray and the fontstruct community*.
*For now cloning is off until I can communicate with Ray about the best approach to take with this. Hopefully we can find a way to share this without attracting a torrent of rip-offs.This is a clone of RMWL Uncialic