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Recreation of the small pixel font from Taito's "Chase Bombers" (1994).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Small)Recreation of the pixel font from Patrick Montier/France Image Logiciel's "Firescape" (1987) on the Amstrad CPC.
Note the shaded block/cursor, mapped to "light shade" (U+2591).
Only the characters used in the game have been included.
I created this font specifically for 3x4 pixel (mostly uppercase) writing in GB Studio for Game Boy games. It also works well for Pico-8, pixel art, and a general retro look. It can be used with Aseprite, Libresprite, Photoshop, Photopea, and other apps.
Attribution and donations are highly appreciated.
Based on Palindromes, Letters read the same upside down but switching from black to white negative spaces. Letters already with rotational symmetry gets embedded with itself instead. Didnt bother with the numbers much though. Couldnt make 6 remain a 6 upside down though a Ying Yang could have sufficed now that I think about it..
This is a recreation of the 5x5 small caps font commonly used in Minecraft, especially logos, titles or promotional material. The lowercase characters are not included in the original font.
The 2nd Alternate version of “Playtender Classics”, with a changed “X”. This one is used in Vircalis, and a few classic Playtender NES games.
Would anyone like to rate it?
This is a clone of Playtender Classics (Variant 2)Recreation of the pixel font from Steve Marsden/David Cooke/Hewson Consultants' "Technician Ted" (aka "The Chip Factory: Featuring Technician Ted", 1984) on the Amstrad CPC and ZX Spectrum.
Note the inclusion of the "high voltage sign" (U+26A1).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.
Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.
Only the characters present in the game's tile set have been included.