- Some Latin
- Russian Cyrillic
- Google Fonts
- Greek/Coptic (WIP)
- Currency Symbols
- Arabic (WIP)
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
Original size: 11pt (use multiples of this value for pixel perfection)
Fontacious: A blending of the words font and delicious. And a.k.a., Fontatious, which blends the words font and ostentatious. It's all good and pronounced the same, no matter how you spell it. Enjoy.
Yet another pixel font, this one based on the font of the popular art program, Aseprite. I was unable to convert the original bitmap font to TTF, so I just had to Fontstruct it!
Another variant on Derpberd, this time with the alphabets condensed to a 3x5 grid while maintaining the constant height. This is made to allow a great density of text in a small space while still being readable and somewhat stylish. Useful for webcomic authors, pixel artists, etc.This is a clone of Derpberd
A little pixel font made with zero experience in less than 15 minutes. Enjoy.
If you think it could help you, I tried to put it under the most liberal license so you can freely use it or edit it for your personal and commercial projects. Don't feel the need to credit me.
THE STORY: I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software down. This font was made to attempt to solve the problem. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
THE GOAL: A font which eventually covers the entire Unicode range, so that ANY sequence of characters can be used to produce composite imagery from these glyphs (town generator, land generator, etc).
THE NAME: It comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work.
I recommend using sizes that are multiples of 12pt to guarantee pixel perfection when using this font. 12pt, 24pt, 36pt, 48pt etc. have all been tested and work great!
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Games from which Gremlin Skins has derived art or inspiration: Duck Game (PC), Link's Awakening (Game Boy), Minecraft (PC), Super Mario World (SNES) and my own games
Games in which original Gremlin Skins textures were used to make assets: Anime Girls vs. The Cavemen, Hardtime (ICFS Mod), Ivansion, Poodle Caboodle, Project: Diaspora, Trap Farmer: Brer Brah
A bold variant of Derpberd, again made to have a constant height in order to be suitable for pixel comics. Most of the character widths are unchanged, but some (like m and w) had to become 1px wider for the bold style to work.
08 Feb 2018: version 1.0 declared finished. I'm not sure where else I can take this one without breaking the "constant height" rule. Perhaps I'll clone it and make a version with an extended character set, but only if people ask. :^)This is a clone of Derpberd
The 3x6 pixel font from the Virtual Gremlin, an old game of mine. This font and the 5x5 font were used for most in-game text, as they're the only ones that have lowercase.
A few letters are allowed to break the resolution constraint.
Just a simple pixel font I created for use in pixel webcomics. It has a constant height which makes it good for use in speech bubbles, titlebars, and the like. I made this one to look "open" and to have lots of negative space despite its diminutive size. This family of fonts is getting pretty large, so if you make pixel webcomics (or anything else that needs tiny text in neat rows), check 'em out!
04 Feb 2018 - v1.0 released
12 Mar 2018 - v1.1 released. More Latin added.
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
The 4x4 pixel font from the Virtua Gremlin. This one is stylized, and was used for scoreboards and the like.
A 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
08 Feb 2018 - v1.0 declared finished.
everything on your keyboard is monospace, 5x9 pixels. some special unicode characters are two spaces wide though, so the font is not entirely monospace. there are no characters that are not either six or twelve pixels wide (including spacing)
This is a new 6x6 pixel font with slab serifs on the upper-case letters with the exception of the letter"O", and half slab drop serifs on the lower-case letters again with exception of the letter "o". The numerals, except the zero, all have half slab serifs. All punctuations are without serifs.
Each letter is contained within its own box with upper-case boxes being deeper than lower-case letters, numerals and punctuations.
As you will notice I have used the new white bricks for the glyphs but stayed with the standard black bricks for the boxes. The white bricks are easily read by scanners which means they will have a great future in producing apparently blank bar-codes for useless pricing systems which are meaningless to consumers. White brick fonts are being looked at favourably by oriental, and other, manufacturers who see a great future in their use in cost saving printing of undecipherable assembly instructions.
My first fontstruction. A pixelated alphabet with all the symbols permited by FontStruct. Can be cloned but credits always to trubiso.
This is is the most accurate HD44780 font you can find on FontStruct, because it has pixel-perfect representations of all 190 original characters (not including 0x00-0x0F, which are impossible on FontStruct)
0x00-0x0F are mapped to 0x100-0x10F since I can't add characters before 0x20.
FOR SOME STRANGE REASON THERE SEEMS TO BE AN INORDINATE INTEREST IN PIXEL FONTS FROM THE 1970'S AND 80'S. OK, ITS FUN FOR YOUNGER TYPOGRAPHERS TO WORK WITHIN STRICT RESTRICTIONS RECREATING FONTS THAT WERE DESIGNED YEARS AGO, LETS BE FAIR, THERE ARE ONLY SO MANY COMBINATIONS OF PIXLES WITHIN A 6X6 GRID.
WHAT DOES SUPPRISE ME IS THAT NO ONE HAS LOOKED BACK AT THE FIRST (I THINK) HOME COMPUTER, NAMELY THE ZX81 WHICH WAS RELEASED BY CLIVE SINCLAIR, AN ENGLISH ELECTRONICS CO. IN 1981. IT HAD 1 KB OF RAM (NO JOKE), 8 KB OF ROM AND A CPU THAT RAN AT AN AMAZING 3.25 MHZ. DATA WAS STORED ON CASSETTE TAPES AND THE SCREEN WAS YOUR TELEVISION.
AS NO ONE HAS CHECKED OUT THE ZX81 I HAVE MADE A FONT THAT IS SIMILAR TO THE ORIGINAL FONT USED BY THE COMPUTER. I HAVE USED 5 BRICKS WHERE AS THE ORIGINAL USED ONLY 1. BEAT THAT!
For pixel-lovers. 4x4(5) for best legibility in smallest size.