A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
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Recreation of the pixel from Nintendo's "Super Mario All-Stars" (1993) version of "Super Mario Brothers 3".
This font is new to the remaster, and is used for the various in-game dialog boxes.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Magical Drop III" (1997) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIIRecreation of the pixel font from Data East's "Magical Drop II" (1996) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIRecreation of the pixel font from Data East's "Robocop 2" (1990).
As the font relies heavily on antialiasing, this recreation is only available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Robocop" (1988).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Ocean Software's "Rocobop" (1988) on the Commodore Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that with the outline glow, this font is 9px tall, rather than 8px.
Only the characters used in the game have been included.
This is a clone of Robocop (Atari/Amiga)Recreation of the pixel font from Strategic Simulations Inc.'s "Pool of Radiance" (1988) on the Commodore 64 and MS-DOS.
This recreation includes the box drawing characters (U+2500, U+2502, U+253C) from the C64 version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Last Mission" (1986).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Last MissionRecreation of the font used for text in Buzz Lightyear of Star Command for the Game Boy Color, mainly trying to be as accurate to the original.
Had to manually extract the uppercase E, uppercase Q, and lowercase J manually through tile-viewing ;u;