A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
Recreation of the pixel font from the Dooyong/Atlus' "Pollux" (1991), which was also used in "Gulf Storm" (1991).
The lowercase (which was also present in "The Last Day" (1990) by the same company) is not used in the games.
Only the characters present in the game's tile set have been included.
This is a recreation of a font used in the classic Pokemon games.
Credit goes to Nintendo, GAME FREAK and Creatures Inc.
Greek letters from the Greek-translated hack of Pokemon Yellow.
Credit goes to Sarial84 for the Cyrillic alphabet.
Recreation of Bally Midway/Data East's "Rampage" (1988) on the NES.
In the game, the comma is constructed from two separate tiles, aligned vertically. In this recreation, these have been combined into a single character. As a result, this font has an overall height that's larger than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Natsume's "S.C.A.T.: Special Cybernetic Attack Team" (aka "Final Mission", "Action in New York", 1990) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Konami's ZR107 BIOS based games - "Road Rage: Speed King" (1995), "Midnight Run" (1996), "Winding Heat" (1996). Only the characters present in the BIOS' tile set have been included.
Recreation of the (probably ripped from somewhere else) pixel font from TCH's "Monsters World" (1994), a bootleg of Mitchell/Capcom's "Super Pang" (1990). Only the characters present in the game's tile set have been included.