Kubasta is a monospaced pixel font based on a 5 × 7 grid. It was designed with readability in mind, the glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
Kubasta was used in Beat Cop by Pixel Crow.
A pixel rendition of Bolton Sans by designer Paul Lloyd. For a game concept of mine.
This is a redone version, as the original had issues that I couldn't seem to fix. But hey, this time it has more characters!
If you want to use this commercially, I guess I'd suggest getting permission from both of us?
Retrofuturism, no sharp corners (except in the percent sign because of the smaller zeroes). Should probably better differentiate S/5... Also first try at Cyrillic.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the ZX Spectrum. Note the egg character, mapped to "black circle" (U+25CF). Only the characters present in the game's tile map have been included.
Recreation of the pixel font used in the Sinclair ZX80 (1980). Note that some of the block element characters don't have a modern unicode equivalent, and have therefore been remapped (with the medium shade lower half block at U+2581 and the medium shade upper half block at U+2594). Only the characters present in the computer's character set have been included.This is a clone of ZX Spectrum
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.
Here's a font that'll stir up memories for every amateur graphic designer around during the mid 1980s: The main font from Broderbund's Print Shop application. As typical of my retro-based fonts, with a few exceptions (the curly quotes and inverted question and exclamation marks), this is a straightforward glyph dump taken from the Apple IIgs version (which can be played with on Archive.org here: <https://archive.org/details/a2gs_Print_Shop_1987_Broderbund>).
Recreation of the pixel font from Imagineering/Arc Developments' "The Simpsons: Bart vs. the Space Mutants" (1991) on 16bit systems (Sega Mega Drive/Genesis, Amiga, Atari, MS-DOS).
Only the characters present in the game's tile set have been included.
A very blocky font. I can't see this being used widely, but if you use this, just give attribution to me, and link back to my fontstruct page.
Typeface used for the opening credits of Hero's Quest: So You Want To Be A Hero (EGA) & Quest For Glory: So You Want To Be A Hero (EGA), (C) 1989 Sierra On-Line. The words and names were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets. Letters Q & Z created by Goatmeal.
Because the flourishes/sparkles present in the center of several letters could not be recreated effectively in FontStruct, they are NOT included in this font recreation.
This is a recreation of the system font of the Z1013 computer system, an old machine from the GDR.
I didn't found any other so I created this one.
Hopefully you can use it in some way.
This font is dedicated to a very old computer called KC/85 from the former GDR.
I needed such a font to create some mockups for emulation software, so here it is.
I made this with the a retro, space, horror theme. I really wanted this to give off a space horror vibe, something that was meant to be used with space horror movies, games, or things like that. I hope you like this typeface, and comment with constructive criticism!
A skinny, uniform, and asymmetrical typeface. Could work well with signage and logos for the more technological projects. Seems condensed in kerning, but the letters hold a large amount of empty space.
Recreation of the pixel font from JoyMasher's "Odallus - The Dark Call" (2015). Contains an extensive set of special characters (234 total), including cyrillic. The shape and spacing of some of the extended/accented characters have been slightly modified for greater consistency.