Recreation of the pixel font from Gremlin Graphics' "Trailblazer" (1986) on the Commodore 64. Only the characters used in the game have been included.
A monospace font that mimicks the OSDs of yore. Some glyphs have been taken from datasheets for old character generator integrated circuits, most notably the ST Microelectronics STV5730 and the Fujitsu MB90097, and others have been modified or created from scratch.
¤ (U+00A4) = Clock/Loading symbol
§ (U+00A7) = Satellite
› (U+203A) = Play/Right arrow
‹ (U+2039) = Left Arrow
· (U+00B7) = Pause
¯ (U+00AF) = Stop
• (U+2022) = Record
¨ (U+00A8) = Eject
º (U+00BA) = SP Tape Speed
ª (U+00AA) = LP Tape Speed
∕ (U+2215) = EP Tape Speed
Pixel-perfect point-sizes are multiples of 15 (30, 45, 60, etc.)
- £, ð, þ, €, ♪
- Cyrillic Alphabet
It's still a work-in-progress, and it's [m]y first time using FontStruct, so any criticism is welcome and appreciated.
A optical illusion font! Is Much rounded bricks and erased parts for the letters. The Small F is like the Facebook logo.
Welcome to the Future...
Dramatics aside, QUANTUM is a visual display typeface designed to convey one cyberpunk future out of many.
It is intended to be built as a monospaced font (however, spacing errors occurred, and it is a faux-monospace as a result), made on a 9x10 pixel grid out of a personal fascination with the vision of the cyberpunk future according to the 90s and a desire to capture the "spirit" of the original Sony PlayStation. One of the leading sources of inspiration is the work by The Designers Republic (tDR).
This typeface not only features Latin characters, but also Cyrillic, Greek, and even a few Coptic characters for good measure (in hopes of easing in the old world into the future)
Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
Recreation of the pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
The characters used to draw scroll borders are mapped to the unicode box drawing glyphs U+2501, U+2503, U+250F, U+2513, U+2550, U+2558 and U+255B. The four animation frames of the text cursor are mapped to block elements U+2591, U+2592, U+2593 and U+2588. The crown is mapped to 'white chess king' (U+2654), and what appears to be a 'staff of aesculapius' icon is mapped to the correct unicode character (U+2695).
Only the characters present in the game's character set have been included.
Inspired by raster scanning & horizontal synchronization for image & video display.
Confidento is a typeface based and styled on the word Confident, aiming to produce a type which uses features that are strong and bold. One of the main characteristics I have aimed to encorporate throughout this process is the use of a balanced type design, enabling the design to not become too heavy. I achieved this through the means of having large variation in width across different aspects of the text.
A display typeface that revisits the classic Randstad alphabet originally designed by Ben Bos in 1969 working at Total Design. Some changes have been made to a number of characters and letter spacing in order to improve the overal ballance and legibility. In other words, more a semi-recap rahter than a exact replica.
Recap of a retro computer type lettering that appeared throughout the 70's and 80's as the word "data" on various brochures, envelopes and memo's by Dutch multinational human resource consulting firm Randstad. Most of which I guess were designed by Ben Bos.
Original font made by Qimplef at https://fontstruct.com/fontstructions/show/465125/rct2.
I simply added more characters.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
Kubasta is a monospaced pixel font based on a 5 × 7 grid. It was designed with readability in mind, the glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
Kubasta was used in Beat Cop by Pixel Crow.
A pixel rendition of Bolton Sans by designer Paul Lloyd. For a game concept of mine.
This is a redone version, as the original had issues that I couldn't seem to fix. But hey, this time it has more characters!
If you want to use this commercially, I guess I'd suggest getting permission from both of us?
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
Original size: 11pt (use multiples of this value for pixel perfection)
Retrofuturism, no sharp corners (except in the percent sign because of the smaller zeroes). Should probably better differentiate S/5... Also first try at Cyrillic.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the ZX Spectrum. Note the egg character, mapped to "black circle" (U+25CF). Only the characters present in the game's tile map have been included.