Recreation of the main proportional pixel font from Nintendo's "Metroid Fusion" (2002) on the Game Boy Advance.
The slightly unusual letter spacing/kerning (for instance, on the lowercase "i") has been faithfully recreated.
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. In addition, the vertical position of the left double quotation mark has been normalised to match the right double quotation mark.
Beyond that, only the characters used in the game have been included.
it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Large Alt) (SNES)Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the item pickup, map update, and save messages.
Only the characters present in the game's tile set have been included.
Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro Trans) (SNES)Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro) (SNES)Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior III" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior IV (NES)Recreation of the pixel font from Enix's "Dragon Warrior II" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Miiverse stamps from NES Remix 1&2.
Since miiverse shut down, I thought it would be nice to be able to use these stamps in some other way and this is the only one I could think of. Some have been altered from the original pixel art (like Wario) and mirrored versions of some characters and the speech/thought bubbles. And yes, this took a LONG time. All rights belong to Nintendo.
Шрифт, използван в играта на Nintendo Super Mario 64, когато говорите с герои или четете знаци.
Малки кирилски букви от българската стилистична разновидност
Гръцки букви от гръцки превод хак
Букви на кирилица (главни) от руски преведени хак.
Съдържа пълна азбука, знаци с ударения, препинални знаци, IPA разширения, гръцки букви и букви на кирилица. Включена българска стилистична вариация.
Presting Duck Hunt Will Shooting Down, Realeased in 1984.
The Font Is Same To Wild Gunman And Similar to http://Little Red Hood
The entire first standard ASCII set of the font used in various Hummer Team games. The original ones are the uppercase letters, numbers and colon, afaik.
I might do the second ASCII set soon.
Use however you want. No credit needed.
This is the font that has been used for the dialogue and for the name entry too in The Legend of Zelda: Four Swords. This is an American version of this font that it has been used from this game. It was also used for The Legend of Zelda: The Minish Cap that it made the font characters a bit different and the rest of them are just the same compared to the original one.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Following the events after this, here's one for you! Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
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Recreation of the pixel font from Tokuma Shoten/Telenet Japan's "Valis" (aka "Mugen Senshi Valis", 1987) on the Nintendo Famicom.
The font includes an almost complete set of hiragana, as well as a handful of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy the Adventurer" (1992) - a remake of "Dizzy: Prince of the Yolkfolk" (1991) - on the NES.
Almost identical to previous Dizzy fonts, with a few minor tweaks to the "R", "4", and "9", as well as the addition of accented and special characters.
In this recreation, I added a few more variants of the accented characters, to make the font more useful. Apart from these, only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World Dizzy