This is a basic font for building words, each letter is one block made of a 3x5 composite, somtimes with stacking. Wish this were not a clone, since it is a root clonable from which clones can be made. Some letters need nudging when building words: Nudge left: filt, Nudge right: mvw. The numbers need to be nudged down. The lower case letters are designed to not touch either the top or the bottom of the edge of the brick (except the g).This is a clone of Dungeoneer
149 custom bricks for your perusal! Only custom bricks are in the palette, so you can clone this and easily start drawing right away.
I'll definitely be adding more with time. I love this sort of experimentation!
Numerous single brick pattern fillers and connectors, ready for you to use/clone/copy/change and put into your own designs or whatever.
All patterns are designed to work as a selection fill. So in other words: the patterns will always look the same regardless of the dimensions of your selected area!
They come in a wide range of styles such as: Retro, Tile, Seemless, Textile, Composite, Glitch, Minimalism
All bricks are stored and saved in the custom brick pallet.
A font made with a small number of blocks - 16. Although it could be as little as 6 if I used lots of nudging and modifiers.
A bricks experiment in which the bricks are made of bricks. (Yo Dawg.) The name comes from a Duck Game map created by my amazing friend, Star. It seemed fitting. :^)
Original proportions are reached at sizes that are multiples of 21pt! Use 21pt, 42pt, etc. to get them.
Best with antialiasing turned off, although you can do smooth stone, gel, or gem-like looks with different antialiasing modes in your graphics software.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
With the starting point being the word systematic. It led to working with structure and the idea of scaffolding. Through my development I started experimenting with construction and buildings which later began a subject of retro gaming due to the bricks looking digitalised. When putting all these inspirations together it reated a final typeface which looks like a building in progress.
Clone of White On White. "<" - for beginning a line. ">" - for ending a line. This version is easier to read then the original.This is a clone of White On White