If you played Minecraft for a while, you may or may not recognize or seen this font. And yes the Ẅ, Ẁ, Ẃ and Ỳ have different looking accents, but that's how it is in the original. And lastly, I will add more glyphs/characters/letters in the future. And yes I know it's a Unicode font but Fontstruct wouldn't allow us to access every character set. And I made this font just for fun. That's all! (edit: I changed the name from "Minecraft Java" to "Minecraft GNU" 9/21/21)
The sample you made doesn't make sense, it's not the same style as the one i made and yes i know all of this is not 100% accurate.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
What if GS Unicode wasn't just made of pixels? What if it had a better, more appealing width/height ratio? What if it utilized the new FS inventory? And what if I wasn't way too ambitious/crazy in making this? No idea, but I'm eager to find out!
I've split this font series up by plane (though as of yet only the fonts for Plane 0 and F exist), since .ttf files have a technical limit of 65,535 glyphs.
Things that are planned but not implemented yet are listed as [TBA] (to be added).
This font (Plane 0) should also serve as the hub for most major updates (like those relating to the series as a whole).
Links to planes:
Plane 0: [THIS FONT]
Plane 1: [TBA]
Plane 2: [TBA]
Plane 3: [TBA]
Plane E: [TBA]
Plane F: here
Plane 10: [TBA]
E000~E07F - Tengwar
E080~E0FF - Cirth
E100~E62F - <unassigned>
E630~E64F - Seussian Latin Extensions
E650~E88F - <unassigned>
E890~E8DF - Aurebesh
E8E0~EB9F - <unassigned>
EBA0~EBDF - Cistercian Numerals
EBE0~EFFF - <unassigned>
F000~F2FF - Latin Orthographic Extensions
F300~F7BF - <unassigned>
F7C0~F7FF - Kana Orthographic Extensions [TBA]
F800~F8CF - <unassigned>
F8D0~F8FF - Klingon
Additional PUA assignments in supplemental planes, which will be put in their respective fonts:
F0000~F1FAF - <unassigned>
F1FB0~F1FFF - Muric [TBA]
F2000~F235F - canIPA [TBA]
F2360~10FFFF - <unassigned>
Blocks listed [TBA] are subject to change in length and location, while those that aren't are (theoretically) stabilized à la UTC policies.
Feel free to recommend PUA assignments!
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
This is the sequel to "Petermax's 3x5 and 4x6," with almost twice the number of characters. Many small changes have been made, especially improving the readability of the Vietnamese vowel characters. Various writing systems have been added: Tifinagh, Coptic, Ol Chiki, Runes, and Ogham. I also gave connected scripts a try: N'Ko, Mongolian, and Mandaic. Obviously these are not perfect, but I see them as a major improvement to the first. In this version, I was also able to add some extra Latin phonetics as well as some few Cyrillic diacritics. Some things are definitely out of control, as this program isn't completely compatable with right-left alphabets, such as Arabic, Mandaic, and N'Ko. If anything sticks out that should be improved, please let me know. Thank you, and please enjoy! :)
Font for Family BASIC (1984 Famicom programming tool).
This is my imagination of how Cyrrilic and Latin letters would look like if were more "runic".
This font's title means "masterpiece" in Spanish. The FontStruction can be used for closed-captioning, translating, videogame developing, cable footages, and much more! Please give credit to us when you download this font. Tell us what you think in the comment section below!
Good luck and have a nice day, everyone!
Basic Latin, Latin-1 Supplement, Latin Extended-A, IPA Extentions, Greek and Coptic, Cyrillic, Cyrillic Supplement, Armenian, Hebrew, Devangari, Latin Extended Additional, (Some) Currency Symbols, (Some) General Punctuation, (Some) CJK Symbols and Punctuation, Hiragana, Katakana, Vertical Forms, (Some) Halfwidth and Fullwidth Forms, Thai
Mastar Font - Still Work In Progress and Not Finished although I may be reaching the size limit for a fontstruction...This is a clone
6x5 pixel script I made for use with the Latin, Cyrillic, Arabic, and Devanagari alphabets; diacritic friendly
This took a while to do but I made a 9x7 pixel font. And the only reason why its not named "9x7 font" is because it's starting to get boring. That is all.
Someone suggested on my discord that I make an Undertale font, so I did.
This font is a recreation of a Minecraft 1.8 texture pack, thats all.
This a font where I minimize myself to 4x4 pixels, thats all!
This is a font where I try to minimize myself to only 5x3 pixels as much as I can, that's all!
A simple remake of my original Brixel, but made to be monospace and 8x8
(being extended with the help of meloonics)