For Inter Revision For Next Is Come Version G
Inter Unicode
This is a clone of Inter Revision Version EFixed Subscript
Inter Unicode
This is a clone of Inter Revision Version DFixed Superscript Subscript
Apple Logo Redesigned
Inter Revision
This is a clone of Inter Revision Version CWeird revisions
This is a clone of Inter Revision Version ABigger to Superscript & Subscript
Add Unicode Extras
This is a clone of Inter Revision Version BBut Monitor
This is a clone of Inter Revision Version AComplete Latin-1 Supplement
Come Inter Revision
AllUnicodeA
Apple Logo Redesigned
This is a clone of Inter Revision Version AExtended clone of marvellous Gidaio's font.
I made one important tweak: the original Atari letters begin at second column of the 8×8 grid, so I shifted all letters to the right for better "kerning" (the font is monospace though).
I also added two sets of extended latin (More Latin, Extended Latin A). I'm working on the fancy Extended Latin B right now. It's fun to try to stuff all the tiny details into an 8×8 pixels matrix :-D
This is a clone of Atari 800XLI am coding a Pokemon game, and wanted to make a regional dialect to use. This is my first font on fontstruct, and I really enjoyed making it. Currently I have the full alphabet, along with numbers. If you use it, please give some form of credit.
Enjoy!
[sorry im not very good at descriptions lol]
for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
I had a sheet of Shinobi's font, nobody had done it yet, now it's here! All characters are what appeared on the sheet - no custom glyphs (yet). I may get around to adding a question mark. Get your black ninja gear on and download now.
This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
Recreation of the pixel font from System 3/Beam Software's "Last Ninja 2" (1988) on the Amstrad CPC.
On the Amstrad, the font is used for the score counter and timer, and the screens between levels. In "Last Ninja 2 Remix" (1990), the font is also used for the initial title screen.
The title screen of the ZX Spectrum remix version also uses his font, but otherwise sticks to a different font for any other text, just like the regular/non-remix version.
Oddly, the font is the same (with the exception of the punctuation marks) as the one in Codemasters' "Dizzy II - Treasure Island Dizzy" (1988).
Only the characters used in the game have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the pixel font from Gargoyle Games/Elite Systems' "ThunderCats - The Lost Eye of Thundera" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was also used in Gargoyle Games' "Hydrofool" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font Capcom/Software Creations' "Bionic Commando" (1987) on the Amstrad CPC.
Note the spiral character, used for decorative borders, mapped to "Full Block" (U+2588).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "Cauldron" (1985) on the Amstrad CPC, ZX Spectrum, and C64.
This recreation includes a few additional punctuation characters from the sequel, "Cauldon II: The Pumpkin Strikes Back" (1986). Apart from that, only the characters present in the game's tile set have been included.
My first Pixelart font :)
Also please don't worry about the letters at the end. They're bugged