7x9 font used for the MozPOS, a cellphone-like device from my game Trap Farmer Brer Brah. Only the glyphs from the original font have been included.
"Moz" stands for a person's nickname. "POS" stands for... well, you know. :D
Logotype made by request for a friend.
A modernized, rounded, and truncated version of Marengi. This is made to be a good text editor/chat font. It has very few kerning pairs, so it should render fine in any software.
Ascenders are only allowed to be as tall as the uppercase/numerals, while descenders are allowed to go 2px below the line. This creates a natural line spacing that is readable and not too dense. (Diacritics break this rule, of course... darn them...)
Gone are the curved descenders/termini on letters like gjty. The simpler geometry makes this design more suited to speedreading than its predecessor. In fact, altering those four letters alone improves speedreading on this font by up to 14%!
Original size: 10.5pt (use multiples of this size for pixel perfection)
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
An alternate system font for the Virtual Gremlin, a software-based games prototyping system I wrote in 2016-2017. This font ended up never being used.
This was only able to be recovered due to the advent of a lucky screenshot which a friend posted online. The font was in a spritesheet which was being shown off, so I was able to FontStruct it!
By request: A squareish serif. 5x7 with no wasted matrix.
It makes a decent companion font to Gumshoe.
A 4x5 design made for legibility, aesthetics, and an almost authoritarian regularity. This makes it suited for comics, tutorials, general reading, and more. It can be easily read at its original size with the same effort it would take to read a high-res design of the same size.
This design has been tested and reported to make an excellent font for IRC and other chat clients! I'm now using it for that myself...
Original size: 4.5pt (use multiples of this value for pixel perfection)
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A tiny font made for pixel art tutorials and streamer use. The inspiration comes from old art of video game controllers which I used to make, in particular the letters ABCLRXYZ which I drew many times on many controller buttons. The more complex letters (B,E,M,W) take on slightly abstract forms for neatness' sake.
Since these glyphs are all 4x4 unicase, compositing them for use in Fontstruct tutorials might save you a lot of work. Feel free to clone this for such a use.
Original size: 3pt (use multiples of this value for pixel perfection)
Character set from Frak! for the Commodore 64. Just the characters from the game ROM (scores, high score table etc.). Nothing special, just a bold monospaced font.
The default Kaiski sans serif font.
Kaiski's Helvetica, or more appropriately, Kaiski's Inter UI.
Kaiski is the orthography (alphabet) of Kairen, a language developed by Kimeiga for his videogames.
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games :D
This is also designed to answer the question of whether tiny pixel fonts can have distinctive styles that haven't been seen yet. Of course they can! See the 5x5 Collection for many more.
Original size: 7.5pt (use multiples of this value for pixel perfection)
Character set from Impossible Mission loading screen on the Commodore 64. Original contained glyphs for A-Z capitals and digits 1984 only.
Have used some of the angular blocks to create smoother characters, while using the original pixelled versions for lower case. This could do with some extra work to improve it, if anyone else wants to have a go then feel free to clone it :)This is a clone
Kubasta is a monospaced pixel font based on a 5 × 7 grid. It was designed with readability in mind, the glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
Kubasta was used in Beat Cop by Pixel Crow.
This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone
This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone of Pixel 57
This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone of Pixel 57 Mono
This is my version of the font that was used on many classic arcade games in the 1980s like the original Pac-Man, Donkey Kong, Pole Position, and Galaga among others.
Triad published by Livewire. One of the first games I ever played on the C64 back in 1985, loaded this up off tape - probably the first game I ever mastered and advanced through the levels. And the first place I ever heard Bach's Toccata and Fugue in D Minor :)
Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
I found a font rip from "Footballer of the Year" and the upper case letters were identical to Gauntlet, so I took the lower case ones and added them. Have called it "Gauntlet Potion" as "Gauntlet Deeper Dungeons" was too long. I don't really care for the lower case letters that much... it's here if anyone wants it for variety.This is a clone of Gauntlet
Character set from Jeff Minter's Attack of the Mutant Camels, with some extra characters
Skate Rock, by Bubble Bus Software. Standard all-caps, some punctuation marks designed by me. @ will give the skateboard symbol. Designed and published in under 1 hour!
C64 character set for Gauntlet and The Deeper Dungeons (DD) games. Found a few odd characters that don't get used in the game, and others only used in DD for when the player's picked up a hidden potion (e.g. extra armour, extra shot strength).
This font was inspired by Johannes Gutenberg’s Black Letter, and the iconic 8 bit font. I wanted to make a font that would be found in an old arcade or some odd Nintendo Gameboy role playing game.
The challenge of making this font was trying to make it simple like the original 8 bit font but still have it be ornate like the Black Letter. I believe that I met the challenge and I was also able to make a lower case set which adds more readability to the big blocky upper case. While it became more readable it is still more of a display font.
Created By Abigail Otis