Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
Original size: 5.25pt (use multiples of this size for pixel perfection)
Version 1.1: KRX were modified to be more readable at small size, MQW14'"@ were edited for style, Basic Latin band completed, More Latin band underway.
A font made by request for an author of custom Warhammer 40K modules.
Font based from the game "Gods".
Added interlocking dingbats to make the items as seen in the game.
This a typeface designed to echo the shapes and patterns found across manholes which cover our network of systems across the UK. Manhole covers have been beautifully decorated with patterns but also act as indicators and safety features. Both patterns and the shaping of letterforms are inspired by manhole covers I have found. Designed to be a display typeface at large scales!
The "Sliced" font has a few rules to make it look better, here they are:
1. Every line should start with an Apostrophe
2. Every line should end with Comma
3. Every sentence should end with a Period
4. You shouldn't put a Space right after a Period or Comma
'ABC ABC. (Right)
'ABC. ABC. (Wrong)
'ABC. 'ABC. (Wrong)
(Version 1.0) I came up with the idea when testing stuff in the editor. Currently only uppercase. Tell me about anything that I should improve!
Cell 13 is a display typeface created for the purpose of my typography project. It features the uppercase alphabet, numerals, and some punctuation.
A neat language of combining letters to create even more unique characters. Based on some languages like Armenian. Work in progress.
Read as I read 2 is a typeface that I have developed from the previous design 'Read as I read'. With the same aim to capture the movement upon which the letters are distributed around the page caused by dyslexia. A feature common amongst dyslexics, that causes difficulty and uncertainty when trying to make out written words. In developing the typeface I aimed to increase legibility, to make it more universal. Whilst continuing to capture the context of why I initially created the typeface. Representing this by combining the same letter form twice, and overlayingthem in order to capture the aspect of movement. This time all in captials to help with legibility.
In this typeface I have tried to represent a noise without using soundwaves.
Based on the word Thunderous, this font represents a storm. The pointy edges of the letters and their disformed shape are supposed to represent the loud and violent noise made by thunder. As there are three diffrent phases in a storm, loud, light and calm, I tried to represent those three states by combining diffrent letterforms to make it looks even more like a storm.
The font is designed for attention grabbing headers.
There are 3 other versions of this font: Thunderstorm, ThunderStorm Inverse and ThunderStorm Black.
A stout, slab serif, large countered, heavy sided, pixel font.
This font is based on the combination of a local culture and a traditional food. With combining thick and thin strokes, with adding a little bit of "tail" on the end of every glyphs, this font have a certain goal, which is to show the beauty of a city called Lamongan which is famous for it's traditional food: Pecel Lele.
Comments and critics are very welcomed. Thanks!:)
I made this with the a retro, space, horror theme. I really wanted this to give off a space horror vibe, something that was meant to be used with space horror movies, games, or things like that. I hope you like this typeface, and comment with constructive criticism!
The design behind my font was inspired by the theme 'continuous'. This is a continued design from my past font which I was not completely happy with. Instead of using continuous circles I decided to use square and rectangular shapes. One of my main inspirations was the retro game Tetris. My font would work better in large scale as it is so bold.