A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
I started with an omega symbol, then bent and twisted it many times. This is the result. Is Weirdo English my new calling?
Original size: 5.25px (use multiples of this value for pixel perfection)
Some kind of patchwork or frayed woven look.
On its way home from Galacto-Zorgalorg, Kitchen Sink crashed on a strange exoplanet. It emerged from its ship to discover the ground was dimethylmercury and the atmosphere smelled of broccoli. As Kitchen Sink obstinately fumbled around outside its ship, it fell into a Pixelation Pit! This quantized Kitchen Sink's body like a garbage disposal, resulting in the form we see here. Pixelated, space-marooned and anthropomorphized at the same time - that's the fate of Kitchen Sink. What a FREAKIN' WEIRDO!
Original size: 7.5pt (use multiples of this value for pixel perfection)
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Wizardly font in 8x8. Still pretty rough. I'll add lowercase and more symbols/punctuation soon, this one's fairly arduous to make and edit...
Original size: 6pt (use multiples of this value for pixel perfection)
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like A, B, P, and R.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
I came up with an original high-res design, then brickswapped to turn everything into square bricks. The result sort of reminds me of Proxima Punch Pixel Squared, but less art deco and more computer-esque. It has a really old and naive look to it which could make it good for retro-terminal use.
"Buttons Foe" = "Obtuse Font". Not only is it an obtuse font in look and construction, it's reminescent of an era when computers were thought of as adversarial magic voodoo boxes. So both the name and the anagram are equally applicable. :^)
A font I designed around 2016 for a DSRPG prototype on the Game Boy Advance.
The most friendly and rounded 5x5 pixel design I can make!
"Sage Rigour" = "Gregarious".
For this I tried to create a "crusader speak" - something that looked holy and radiant and more than a little ancient. But it could also serve many other purposes.
The vowels and pseudovowels have doubled lines.
A big hulking Brutalist design.
See also: Solidity
Letters sorta behind bars. I had to use a serif style so that each letter had something to protrude down from the bars to help identify it.
5x5 font with a distorted, skewed, or glitched look about it. Plays well with actual glitch effects.
I doubt the lowercase will look nearly as interesting, but I'll attempt it soon enough!
While I feel I'm nowhere near running out of new 5x5 designs in general, I am really stretching it to come up with unique 5x5 designs in the pixel format. We'll see if I can keep managing it ;)
A 5x5 design inspired by trimarans, which are boats with three parallel hulls. A lot of these letters also look like tridents, nets, or fishing gigs - so, nautical theme it is!
A 7x7 design inspired by bows, arrows, targets, and murder slits.
It seems slightly Art Nouveau to me, although pixel art is not really capable of those same kinds of curves and arches at this scale...
Experimental 12-segment display. This is my attempt at making an ultra-small segmented display suitable for printing on actual pixel art screens. As far as I know, this is the first fusion of Latin-style microfont and segmented display, although dpla has created many fonts that belong to one or both categories.
Initially I tried making this with 3px long segments, but the result looked almost exactly like Calculatrix 12. So I shrank it down to 5x5 to ensure it would take on its own look.
Of course, your pixel art style needs to be a pretty big one for this font to work well - I recommend a display area of 82*7px or more.
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
Joketext font from ESOSLite. This is very similar to the original ESOS Lite Terminal, but turned 90 degrees counterclockwise.
This text prints in one or two ways: either as it displays here on-site or in a RTL columnar format where the body of text is rotated back 90 degrees clockwise. The latter is usually used for jokes about weeaboos; I play 100% Orange Juice and watch Katekyō Hitman Reborn! so I pretty much am one.
Portable Vengeance in negative. A few glyphs (such as "Q") were truncated for the grid.
Rather than spacing this so the blocks form a continuous reel, as I usually do, I decided to let things be a bit spaced out. This makes the font much better at attracting attention. And, since this is made to show system messages in games and consoles, it works out!
I will expand this one to contain all the original PV glyphs shortly.
A 5x5 design inspired by architecture, geometric design principles, and terracing. Many letters look precarious - only a good architect could build structures that balanced so well.
Despite having achieved a satisfactory and distinct look with this, I'm not sure if Architecture is the best motif for it... it may evolve more...
So, I did this today in nearly one session. Yep, all latin characters in one session. It was waaaaay more work than it looks like.
But I think it still looks pretty decent...
And you can literally write any language which uses the latin script with it.
Cyrillic and Greek may be coming soon.
and I tried making every character 5 pixels high. Just things like diaresis, accents, etc. may make it higher than that.
Recreation of the pixel font from Compile/Tonkin House/ASCII Corporation's "Gun-Nac" (1990) on the NES. Note the diamond character, used for menu/shop item selection, mapped to U+25C6. Only the characters present in the game's tile set have been included.
Self-symmetrical pixel fractal font. (x=3*Spx,y=25)
- ITERATIONS -
x=1 - ESOS Lite Terminal
x=2 - Amalgarmada
Original size: 131pt (use multiples of this value for pixel perfection)This is a clone of Amalgarmada