Megahard pixel font used as "Small Font" in MegaHard 10.0+
this font has a lowercase.Highest() pua
Recreation of the main pixel font from Nintendo's "Metroid: Zero Mission" (2004).
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. It also adds the numbers 0-9.
Beyond that, only the characters used in the game have been included.
Recreation of the main proportional pixel font from Nintendo's "Metroid Fusion" (2002) on the Game Boy Advance.
The slightly unusual letter spacing/kerning (for instance, on the lowercase "i") has been faithfully recreated.
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. In addition, the vertical position of the left double quotation mark has been normalised to match the right double quotation mark.
Beyond that, only the characters used in the game have been included.
Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
The first version was made in less than 20 mins!
Currently has 17375 glyphs and counting!
Latest Update: Added small capital Ħ and Ꜳ, as well as the SIL forms for ꟸ and the matching small cap and capital versions. (+ capital ᴎ, ᴙ, ᴚ, and ʁ!)
All standard 480 Argam are supported.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
This is a specialty pixel font for 8x8 LED dot matrix displays. Its raison d'etre is to display the time (in 24h HH:MM format) and/or the temperature (with a precision of up to 1 decimal) in an esthetic and optimal manner on four 8x8 displays. Adding two more matrix displays will allow seconds and more decimals to be shown.
The font is proportional, but lacks kerning. The glyphs have one-pixel margins left and right to implement kerning, as it were, with the decimal point. Character spacing (or rather, digit spacing) is therefore 2 pixels.
In order to use the font with ESPHome without rendering issues, I opened the TrueType file with FontForge, added an 8-pixel bitmap (Elements>Bitmap Strikes Available...>Pixel Sizes: 8) and generated the font (File>Generate Fonts...) under a new file name, simasuu_8.ttf.
This is a cloneA much updated version of the Chicago font used in early Macintosh computers from the 80's. Changes include: Made numerals tabular, extended language support, and additional symbols.
This is a clone of Chicago 12Recreation of the main proportional pixel font from Ape Inc./Hal Laboratory's "EarthBound" (1994) on the SNES.
Note the superscript double zeroes have been mapped to "horizontal ellipsis" (U+2026).
Only the characters present in the game's tile set have been included.
U+E000 is the .notdef glyph.
This is the largest Nokia font ever.
UPDATE [27 JUN 2023]: Fixed "ÿ". U+00FF
UPDATE [29 JUN 2023]: Fixed "ǐ". U+01D0
UPDATE [09 NOV 2023]: Fixed "ـ". U+0640
Crang is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Crang is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Crang font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
Big Apple 3PM is a proportional sans-serif pixel font recreation based on the original main text font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, the smaller in-game UI numbers, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Big Apple 3PM is 17pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Big Apple 3PM font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
cloned from Maker Mono by frongile
i thought maker mono needed extensions, so i made this! a proportional version!
not all characters are done though
This is a clone of Maker MonoVer. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
Experimental modular font from 2018.
Enjoy.
linktr.ee/mattiacprodukt
This is the Character Set that is found in certain Schindler/Kone elevators in certain videos found in Europe. Another elevator font which features this design, but does not include lowercase letters.
Downloading of font is disabled.
Eleva Font Family © Vienna Binders, Aaron Wolff. All rights reserved.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
A VCR/camcorder-type pixel font. This is the vector version, which as far as I can tell looks the same except for some subtle differences in kerning and 2px higher line height.
Gitlab repo (contains FontForge source for the bitmap version)
¡Fuente de letra en píxeles que inculye todos los caracteres comunes! Úsala en donde sea, es compatible con la mayoría de idiomas que utilicen la Alfabetización Internacional. Crea textos, diálogos o títulos con esta fuente de letra tan divertida y disponible de la que no te vas a arrepentir.
Instrucciones para usar esta fuente de letra: Haz clic en el vínculo de descarga (Download) y después selecciona "Descargar como fuente TrueType (.ttf)". Descarga el archivo ".zip" en una carpeta donde sepas que estará ahí (p. ej. la carpeta Descargas). Cuando la descarga esté lista, dirígete a la carpeta donde la guardaste y busca el archivo. Cuando lo encuentres, apúntalo y abre el menú contextual con el botón derecho del ratón (Ó la combinación Shift+F10) y después haz clic en "Extraer aquí" (O presiona la tecla "X" y después "Enter") para extraer los archivos. Busca un archivo titulado "pixeles.ttf", cuando lo encuentres, córtalo (CTRL+X) y pégalo en la carpeta "Fonts" (O usa la combinación ALT+D y después escribe <C:\Windows\Fonts>. Cuando estés adentro pega el archivo (CTRL+V)). ¡Y listo, ya puedes escribir textos con tu nueva fuente de letra! Espero que lo disfrutes.
simple sans is... well... a simple 7x4(ish) sans-serif pixel font. but not really. there are a lot of funky details hding in the glyphs. try to catch them all!
this is currently the most-glyphed font i ever have which is not a clone of some other font.
this font is gonna have 1000+ glyphs very very soon!
this experiment is now abandoned. i will work on a new unicode font soon.
My own attempt at a small, chunky, proportional font. Inspired by elements of similar small 4x4 fonts - though breaking out of a strict 4x4 restriction where absolutely necessary, and with the addition of some non-chunky punctuation and special characters.
Recreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.
(https://fontstruct.com/fontstructions/show/1572180/funky-pixels)
This project has changed my view of type by being patient and to really think about how the typeface will be protrayed in a product. My typeface reminds me of an "old-school" videogame. I had alot of fun with this project because I got familier with the tools in this program very quickly. I hope you enjoy my font, Funky Pixels!
A clone of the variable-width pixel font PlainAndSimple (itself a clone of Nano OK) that adds small serifs to many letters and some numbers, with the same weight as the rest of the font. Numbers are full-size here (about the size of a capital letter) instead of the narrrow versions in PlainAndSimple, with a slashed zero. Several other things have been updated, usually relating to the wider max width that the serifs require.
This is a clone of PlainAndSimple