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Fontstructions tagged with “sinclair spectrum”

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RoboCop 3 (Spectrum) 

by Patrick H. Lauke (redux)
8.36 Click on the stars to rate this FontStruction.
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Average Rating: 10.00
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93400 Published: 25th January, 2026
Last edited: 25th January, 2026
Created: 25th January, 2026

Recreation of the pixel font from Ocean Software's "RoboCop 3" (1992) on the ZX Spectrum.

Only the characters present in the game's tile set have been included.

  • Pixel Optimized
  • Monospaced
  • Game Recreations
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    • 1992 (174)
    Creative Commons

    Yie Ar Kung-Fu (Spectrum 128K) 

    by Patrick H. Lauke (redux)
    0.00 Click on the stars to rate this FontStruction.
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    61661 Published: 1st December, 2025
    Last edited: 1st December, 2025
    Created: 1st December, 2025

    Recreation of the pixel font from the 128K version of Konami/Imagine Software's "Yie Ar Kung-Fu" (1986) on the Spectrum.

    Only the characters used in the game have been included.

    • Pixel Optimized
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      Creative Commons

      Judge Dredd (Spectrum) 

      by Patrick H. Lauke (redux)
      0.00 Click on the stars to rate this FontStruction.
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      28630 Published: 18th October, 2025
      Last edited: 18th October, 2025
      Created: 15th October, 2025

      Recreation of the pixel font from Beam Software/Melbourne House's "Judge Dredd" (1987) on the ZX Spectrum.

      Only the characters used in the game have been included.

      • Pixel Optimized
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        Creative Commons

        Master of Magic (Spectrum) 

        by Patrick H. Lauke (redux)
        0.00 Click on the stars to rate this FontStruction.
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        41660 Published: 1st August, 2025
        Last edited: 1st August, 2025
        Created: 1st August, 2025

        Recreation of the proportional pixel font from Richard Darling/Mastertronic Added Dimension's "Master of Magic" (1985) on the ZX Spectrum.

        Only the characters used in the game have been included.

        • Pixel Optimized
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          Creative Commons

          Kinetik 

          by Patrick H. Lauke (redux)
          0.00 Click on the stars to rate this FontStruction.
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          71660 Published: 12th July, 2025
          Last edited: 12th July, 2025
          Created: 10th July, 2025

          Recreation of the pixel font from Jasdan Joerges/Firebird Software's "Kinetik" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.

          Only the characters present in the game's tile set have been included.

          • Pixel Optimized
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            Creative Commons

            I, Ball (Amstrad/Spectrum/C64) 

            by Patrick H. Lauke (redux)
            0.00 Click on the stars to rate this FontStruction.
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            61752 Published: 10th July, 2025
            Last edited: 10th July, 2025
            Created: 10th July, 2025

            Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.

            In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.

            Only the characters present in the game's tile set have been included.

            • Pixel Optimized
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              Creative Commons

              Technician Ted 

              by Patrick H. Lauke (redux)
              6.59 Click on the stars to rate this FontStruction.
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              Average Rating: 1.00
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              61811 Published: 24th March, 2025
              Last edited: 24th March, 2025
              Created: 24th March, 2025

              Recreation of the pixel font from Steve Marsden/David Cooke/Hewson Consultants' "Technician Ted" (aka "The Chip Factory: Featuring Technician Ted", 1984) on the Amstrad CPC and ZX Spectrum.

              Note the inclusion of the "high voltage sign" (U+26A1).

              Only the characters present in the game's tile set have been included.

              • Pixel Optimized
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                Creative Commons

                City Slicker 

                by Patrick H. Lauke (redux)
                0.00 Click on the stars to rate this FontStruction.
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                81700 Published: 23rd March, 2025
                Last edited: 23rd March, 2025
                Created: 23rd March, 2025

                Recreation of the pixel font from Hewson Consultants' "City Slicker" (1986) on the Amstrad CPC and ZX Spectrum.

                Only the characters present in the game's tile set have been included.

                • Pixel Optimized
                • Monospaced
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                  Creative Commons

                  Zub (Spectrum) 

                  by Patrick H. Lauke (redux)
                  0.00 Click on the stars to rate this FontStruction.
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                  181810 Published: 21st March, 2025
                  Last edited: 21st March, 2025
                  Created: 21st March, 2025

                  Recreation of the pixel font from Ste and John Pickford/Binary Design/Mastertronic Added Dimension's "Zub" (1986) on the ZX Spectrum.

                  Only the characters present in the game's tile set have been included.

                  • Pixel Optimized
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                    Creative Commons

                    Alchemist 

                    by Patrick H. Lauke (redux)
                    0.00 Click on the stars to rate this FontStruction.
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                    81680 Published: 14th March, 2025
                    Last edited: 14th March, 2025
                    Created: 13th March, 2025

                    Recreation of the pixel font from Imagine Software's "Alchemist" (1983) on the ZX Spectrum.

                    Only the characters present in the game's tile set have been included.

                    • Pixel Optimized
                    • Monospaced
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                      • Pixel (9226)
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                      Creative Commons

                      HeroQuest (Amstrad/Spectrum) 

                      by Patrick H. Lauke (redux)
                      7.38 Click on the stars to rate this FontStruction.
                      Balanced Rating: 7.38
                      Average Rating: 5.00
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                      121740 Published: 12th March, 2025
                      Last edited: 12th March, 2025
                      Created: 11th March, 2025

                      Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.

                      Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.

                      Only the characters present in the game's tile set have been included.

                      • Pixel Optimized
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                        Creative Commons

                        Phantomas 2 / Vampire 

                        by Patrick H. Lauke (redux)
                        0.00 Click on the stars to rate this FontStruction.
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                        71840 Published: 11th March, 2025
                        Last edited: 11th March, 2025
                        Created: 8th March, 2025

                        Recreation of the pixel font from Dinamic Software's "Phantomas 2" (aka "Vampire", 1986) on the Amstrad CPC and ZX Spectrum.

                        Only the characters present in the game's tile set have been included.

                        • Pixel Optimized
                        • Monospaced
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                          Creative Commons

                          Mega Bucks (Amstrad/Spectrum) 

                          by Patrick H. Lauke (redux)
                          0.00 Click on the stars to rate this FontStruction.
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                          81790 Published: 10th March, 2025
                          Last edited: 10th March, 2025
                          Created: 9th March, 2025

                          Recreation of the pixel font from Firebird Software's "Mega Bucks" (1986) on the Amstrad CPC and ZX Spectrum.

                          Only the characters present in the game's tile set have been included.

                          • Pixel Optimized
                          • Monospaced
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                            Creative Commons

                            R-Type (Amstrad/Spectrum) 

                            by Patrick H. Lauke (redux)
                            0.00 Click on the stars to rate this FontStruction.
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                            71720 Published: 9th March, 2025
                            Last edited: 9th March, 2025
                            Created: 8th March, 2025

                            Recreation of the pixel font from Electric Dreams Software/Irem's "R-Type" (1988) on the Amstrad CPC and ZX Spectrum.

                            This font has a few subtle differences compared to the arcade version.

                            Only the characters present in the game's tile set have been included.

                            • Pixel Optimized
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                              • Pixel (9226)
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                              • zx80 (52)
                              Creative Commons

                              Kung-Fu Master (Spectrum) 

                              by Patrick H. Lauke (redux)
                              0.00 Click on the stars to rate this FontStruction.
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                              121750 Published: 7th March, 2025
                              Last edited: 7th March, 2025
                              Created: 6th March, 2025

                              Recreation of the pixel font from Irem/U.S. Gold's "Kung-Fu Master" (1986) on the ZX Spectrum.

                              Only the characters present in the game's tile set have been included.

                              • Pixel Optimized
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                                Creative Commons

                                After Burner (Spectrum) 

                                by Patrick H. Lauke (redux)
                                0.00 Click on the stars to rate this FontStruction.
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                                211681 Published: 4th March, 2025
                                Last edited: 3rd March, 2025
                                Created: 3rd March, 2025

                                Recreation of the pixel font from Sega/Activision's "After Burner" (1988) on the ZX Spectrum.

                                Only the characters present in the game's tile set have been included.

                                • Pixel Optimized
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                                  Creative Commons

                                  El Cid (Amstrad/Spectrum) 

                                  by Patrick H. Lauke (redux)
                                  0.00 Click on the stars to rate this FontStruction.
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                                  111730 Published: 2nd March, 2025
                                  Last edited: 2nd March, 2025
                                  Created: 2nd March, 2025

                                  Recreation of the pixel font from Dro Soft/Mastertronic's "El Cid" (1987) on the Amstrad CPC and ZX Spectrum.

                                  Only the characters in the game's tile set have been included.

                                  • Pixel Optimized
                                  • Monospaced
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                                    • Outline (346)
                                    Creative Commons

                                    La Abadía del Crimen (Amstrad/Spectrum) 

                                    by Patrick H. Lauke (redux)
                                    0.00 Click on the stars to rate this FontStruction.
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                                    181700 Published: 1st March, 2025
                                    Last edited: 1st March, 2025
                                    Created: 28th February, 2025

                                    Recreation of the pixel font from Paco Menéndez/Juan Delcán/Opera Soft's "La Abadía del Crimen" (1987) on the Amstrad CPC and ZX Spectrum.

                                    The font has been extended to include the "W", which was missing from the original. Apart from that, only the characters present in the game's tile set have been included.

                                    • Pixel Optimized
                                    • Monospaced
                                    • Game Recreations
                                      • Pixel (9226)
                                      • Computer (891)
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                                      • sinclair spectrum (29)
                                      • zx80 (52)
                                      Creative Commons

                                      Overlander (Amstrad/Spectrum) 

                                      by Patrick H. Lauke (redux)
                                      0.00 Click on the stars to rate this FontStruction.
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                                      161890 Published: 28th February, 2025
                                      Last edited: 27th February, 2025
                                      Created: 27th February, 2025

                                      Recreation of the pixel font from Mark Haigh-Hutchinson/Elite Systems' "Overlander" (1988) on the Amstrad CPC and ZX Spectrum.

                                      Note the "White Frowning Face" (U+2639) and "White Smiling Face" (U+263A).

                                      Only the characters present in the game's tile set have been included.

                                      • Pixel Optimized
                                      • Monospaced
                                      • Game Recreations
                                        • Pixel (9226)
                                        • Computer (891)
                                        • Game (2760)
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                                        • sinclair spectrum (29)
                                        Creative Commons

                                        Lotus Esprit Turbo Challenge (Amstrad) 

                                        by Patrick H. Lauke (redux)
                                        6.59 Click on the stars to rate this FontStruction.
                                        Balanced Rating: 6.59
                                        Average Rating: 1.00
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                                        141931 Published: 27th February, 2025
                                        Last edited: 27th February, 2025
                                        Created: 26th February, 2025

                                        Recreation of the pixel font from Magnetic Fields/Gremlin Graphics' "Lotus Esprit Turbo Challenge" (1990) on the Amstrad CPC and ZX Spectrum.

                                        Note the flag icon, mapped to "chequered flag" (U+1F3C1).

                                        This recreation tweaks the broken ">" and "}" of the original. Apart from that, only the characters present in the game's tile set have been included.

                                        • Pixel Optimized
                                        • Monospaced
                                        • Game Recreations
                                          • Pixel (9226)
                                          • Computer (891)
                                          • Game (2760)
                                          • lotus esprit turbo challenge (1)
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                                          Death Stalker (Amstrad/Spectrum) 

                                          by Patrick H. Lauke (redux)
                                          8.36 Click on the stars to rate this FontStruction.
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                                          111840 Published: 23rd February, 2025
                                          Last edited: 23rd February, 2025
                                          Created: 23rd February, 2025

                                          Recreation of the pixel font from Tony Warriner/TAG Computer Games/Codemasters' "Death Stalker" (1988) on the Amstrad CPC and ZX Spectrum.

                                          Only the characters present in the game's tile set have been included.

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                                            Throne of Fire (Amstrad/Spectrum) 

                                            by Patrick H. Lauke (redux)
                                            8.36 Click on the stars to rate this FontStruction.
                                            Balanced Rating: 8.36
                                            Average Rating: 10.00
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                                            201931 Published: 21st February, 2025
                                            Last edited: 21st February, 2025
                                            Created: 21st February, 2025

                                            Recreation of the pixel font from Mike Singleton/Consult Computer Systems/Melbourne House's "Throne of Fire" (1987) on the Amstrad CPC and ZX Spectrum.

                                            The font is identical on both systems, except for the arrows, square brackets, and slashes which are unique to the Amstrad, and the additional "inset" box drawing characters that only appear on the Spectrum.

                                            The single-line border box with the "looped" corners is mapped to "box drawings heavy..." unicode characters (U+2501, U+2503, U+250F, U+2513, U+2517, U+251C), and the (Spectrum-only) "inset" box drawing characters are mapped to "box drawings double..." (U+2550, U+2551, U+2554, U+2557, U+255A, U+255D).

                                            Only the characters present in the game's tile set have been included.

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                                              Catch 23 (Amstrad/Spectrum) 

                                              by Patrick H. Lauke (redux)
                                              0.00 Click on the stars to rate this FontStruction.
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                                              3811010 Published: 20th February, 2025
                                              Last edited: 20th February, 2025
                                              Created: 19th February, 2025

                                              Recreation of the pixel font from Martech's "Catch 23" (1987) on the Amstrad CPC and ZX Spectrum.

                                              Only the characters present in the game's tile set have been included.

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                                                Blade Runner (Small) 

                                                by Patrick H. Lauke (redux)
                                                0.00 Click on the stars to rate this FontStruction.
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                                                201840 Published: 3rd February, 2025
                                                Last edited: 3rd February, 2025
                                                Created: 28th January, 2025

                                                Recreation of the small pixel font from CRL Group's "Blade Runner" (1985).

                                                Only the characters present in the game's tile set have been included.

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                                                  Blade Runner 

                                                  by Patrick H. Lauke (redux)
                                                  0.00 Click on the stars to rate this FontStruction.
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                                                  171660 Published: 3rd February, 2025
                                                  Last edited: 3rd February, 2025
                                                  Created: 28th January, 2025

                                                  Recreation of the main pixel font from CRL Group's "Blade Runner" (1985).

                                                  Only the characters present in the game's tile set have been included.

                                                  • Pixel Optimized
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                                                    Gunfright 

                                                    by Patrick H. Lauke (redux)
                                                    0.00 Click on the stars to rate this FontStruction.
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                                                    161670 Published: 29th January, 2025
                                                    Last edited: 29th January, 2025
                                                    Created: 25th January, 2025

                                                    Recreation of the pixel font from Ultimate Play the Game's "Gunfright" (1985).

                                                    Only the characters present in the game's tile set have been included.

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                                                      Highway Encounter 

                                                      by Patrick H. Lauke (redux)
                                                      7.77 Click on the stars to rate this FontStruction.
                                                      Balanced Rating: 7.77
                                                      Average Rating: 7.00
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                                                       1 vote
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                                                      211691 Published: 26th January, 2025
                                                      Last edited: 25th January, 2025
                                                      Created: 24th January, 2025

                                                      Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).

                                                      The same font was used in the sequel, "Alien Highway" (1987).

                                                      Only the characters present in the game's tile set have been included.

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                                                        Roland's Ratrace (Spectrum) 

                                                        by Patrick H. Lauke (redux)
                                                        7.97 Click on the stars to rate this FontStruction.
                                                        Balanced Rating: 7.97
                                                        Average Rating: 8.00
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                                                        91690 Published: 18th January, 2025
                                                        Last edited: 18th January, 2025
                                                        Created: 14th January, 2025

                                                        Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the ZX Spectrum.

                                                        Only the characters present in the game's tile set have been included.

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                                                          Seymour goes to Hollywood 

                                                          by Patrick H. Lauke (redux)
                                                          7.77 Click on the stars to rate this FontStruction.
                                                          Balanced Rating: 7.77
                                                          Average Rating: 7.00
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                                                           1 vote
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                                                          222781 Published: 10th January, 2025
                                                          Last edited: 10th January, 2025
                                                          Created: 5th January, 2025

                                                          Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.

                                                          Only the characters present in the game's tile set have been included.

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