Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Steve Marsden/David Cooke/Hewson Consultants' "Technician Ted" (aka "The Chip Factory: Featuring Technician Ted", 1984) on the Amstrad CPC and ZX Spectrum.
Note the inclusion of the "high voltage sign" (U+26A1).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.
Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Electric Dreams Software/Irem's "R-Type" (1988) on the Amstrad CPC and ZX Spectrum.
This font has a few subtle differences compared to the arcade version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Paco Menéndez/Juan Delcán/Opera Soft's "La Abadía del Crimen" (1987) on the Amstrad CPC and ZX Spectrum.
The font has been extended to include the "W", which was missing from the original. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mark Haigh-Hutchinson/Elite Systems' "Overlander" (1988) on the Amstrad CPC and ZX Spectrum.
Note the "White Frowning Face" (U+2639) and "White Smiling Face" (U+263A).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Magnetic Fields/Gremlin Graphics' "Lotus Esprit Turbo Challenge" (1990) on the Amstrad CPC and ZX Spectrum.
Note the flag icon, mapped to "chequered flag" (U+1F3C1).
This recreation tweaks the broken ">" and "}" of the original. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tony Warriner/TAG Computer Games/Codemasters' "Death Stalker" (1988) on the Amstrad CPC and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mike Singleton/Consult Computer Systems/Melbourne House's "Throne of Fire" (1987) on the Amstrad CPC and ZX Spectrum.
The font is identical on both systems, except for the arrows, square brackets, and slashes which are unique to the Amstrad, and the additional "inset" box drawing characters that only appear on the Spectrum.
The single-line border box with the "looped" corners is mapped to "box drawings heavy..." unicode characters (U+2501, U+2503, U+250F, U+2513, U+2517, U+251C), and the (Spectrum-only) "inset" box drawing characters are mapped to "box drawings double..." (U+2550, U+2551, U+2554, U+2557, U+255A, U+255D).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.