Recreation of the pixel font from ERE Informatique/Exxos' "Kult: The Temple of Flying Saucers" (aka "Chamber of the Sci-Mutant Priestess", 1989). Only the characters used in the game (including the French and German versions) have been included.
Hello, I'm Jack and I'm a Chinese. This font is my first font, because I'm very like arcades' font. Hope everyone like it!
Sprint 2 was the first arcade game released by Atari in 1976 that debuted the 8-bit arcade font that many gamers know and love today. And the Atari Legacy font wishes to carry the torch as it once did back then, especially with new unicodes and glyphs. You can tell it's a font based on the golden days of gaming because of the "E". The unique "E" may seem very familiar for those who played Atari games back in the arcades, and those today who played Atari 50: The Anniversary Collection! The "?" and "!" are even sourced from Atari's Quiz Show, also released in 1976!
This is a clone of Arcade LegacyPresenting Atari Games, Jaleco, Tengen and Konami's Rampart, released in 1991 for the Famicom and NES. This game is based on Movies.
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the small pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
In the game, this font appears on the initial loading screen. It has been extended to include any missing uppercase and lowercase characters, and to provide some useful punctuation marks. The slightly odd spacing of some of the characters has been maintained.
Beyond that, only the characters used in the game have been included.
Recreation of the main pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
Extended to include any missing uppercase characters, and to provide some useful punctuation marks. One final tweak from the original is normalising the spacing of the lowercase "i" (which strangely had two pixels of spacing instead of one). The odd "j" which is one pixel taller than the "i" is retained.
Beyond that, only the characters used in the game have been included.
Recreation of the pixel font from Atari/Midway's "T-MEK" (1994).
In this recreation, the lowercase letters have been shifted by one pixel, to set them on the same baseline as the uppercase characters. Note the addition of the "1." - "6." numbers, mapped to the roman numeral code point (U+2160 - U+2165).
Only the characters present in the game's tile set have been included.
From The Pew-Pew Gun Scene.
This is a cloneRecreation of the pixel font from Atari's "Tank 8" (1976).
Note the "Atari" logo character, mapped to "black up-pointing triangle" (U+25B2).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atari's "Cops'n Robbers" (1976). Very similar to Atari's "Night Driver" (1976), but note the difference in the "C".
This font appears to have been "borrowed" by a few subsequent games of the era, such as Exidy's "Car Polo" (1977). Note the strangely small "4".
Only the characters present in the game's tile set have been included.
This is a clone of Night DriverRecreation of the medium/high resolution character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.
This is a clone of Atari STRecreation of the character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.