Recreation of the pixel font from the "Super Mario Advance" (2001) version of "Mario Bros. Classic" on the Nintendo Game Boy Advance.
This font is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the "Super Mario Advance" (2001) version of "Super Mario Bros. 2" on the Nintendo Game Boy Advance.
This font is a colour version of the core characters from the original "Super Mario Bros 2" (1998) on the NES – with the exception of the "Q", which is different in this version. It's available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Virtucraft/BAM! Entertainment's "Dexter's Laboratory: Deesaster Strikes!" (2001) on the Nintendo Game Boy Advance.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Altron/Taito's "Dexter's Laboratory: Robot Rampage" (2000) on the Nintendo Game Boy Color.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Dexter's Laboratory: Robot RampageRecreation of the main pixel font from Altron/Taito's "Dexter's Laboratory: Robot Rampage" (2000) on the Nintendo Game Boy Color.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Konami/Factor 5's "Animaniacs" (1995) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Animaniacs (Game Boy)Recreation of the pixel font from Software Creations' "Rugrats in Paris: The Movie" (2000) on the Nintendo Game Boy Colour.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats in Paris: The Movie (GBC)Recreation of the pixel font from Software Creations' "Rugrats in Paris: The Movie" (2000) on the Nintendo Game Boy Colour.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
Only the characters present in the game's tile set have been included.
5x4 pixel font, perfect for Game Boy games development, pixel art, and general retro look.
I created this 98-glyphs font specifically for 4x3 pixel (the smallest possible?) writing in GB Studio for Game Boy games. It also works well for pixel art and a general retro look. It can be used with Aseprite, Libresprite, Photoshop, Photopea, and other apps.
Attribution and donations are highly appreciated.
Just unzip the .ZIP file and double-click to install the .TTF file.
Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Silver" (aka "Pocket Monsters Silver", 1999) on the Game Boy Color.
This font is very similar to the one used in "Pokémon Red", but it includes fewer latin characters, and the Katakana Letter Yu "ユ" (U+30E6) and Katakana Letter Ro "ロ" (U+30ED) are subtly different, shifted vertically by one pixel to align their baseline with the other katakana characters.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Up-Pointing Triangle" (U+25B2), "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), "Black Down-Pointing Triangle" (U+25BC), and "Black Left-Pointing Triangle" (U+25C0). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Lastly, this recreation also includes box drawing characters (U+2554, U+2550, U+2557, U+2551, U+255D, U+255A).
Only the characters present in the game's tile set have been included.
This is a clone of Pokémon Red (JP) (GB)Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Red" (aka "Pocket Monsters Red", 1996) on the Game Boy.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Nintendo's "Metroid II: Return of Samus" (1991) on the Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Nintendo's "Metroid: Zero Mission" (2004).
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. It also adds the numbers 0-9.
Beyond that, only the characters used in the game have been included.
Recreation of the main proportional pixel font from Nintendo's "Metroid Fusion" (2002) on the Game Boy Advance.
The slightly unusual letter spacing/kerning (for instance, on the lowercase "i") has been faithfully recreated.
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. In addition, the vertical position of the left double quotation mark has been normalised to match the right double quotation mark.
Beyond that, only the characters used in the game have been included.
tobias uses a different font for his dialogue than most other characters. i'm gonna assume it's because he's stuck morphed, but i dont actually know much about animorphs outside my morbid fascination with this bargin bin pokemon clone
i also dont remember if anybody else uses this font and my lazy ass is not checking :>
This is a clone of Animorphs GBC (dialogue)This is the font that has been used for the dialogue and for the name entry too in The Legend of Zelda: Four Swords. This is an American version of this font that it has been used from this game. It was also used for The Legend of Zelda: The Minish Cap that it made the font characters a bit different and the rest of them are just the same compared to the original one.