Just a typeface I work on from time to time. Progress is somewhat slow but irregular.
Currently more than 2900 characters.
Comments are appreciated.
Update 1-Nov: Added Supplemental Arrows-B, Unified Canadian Aboriginal Syllabics Extended, Variation Selectors
yeah this is a thing. this font has more glyphs than any other one i've made and i'm still probably gonna add more lol
Update Apr 4 2019 2:56 PM - Shifted the 1 a single brick to the right; now the digits are monospaced yay.
Update Apr 5 2019 8:50 AM - Added Latin Extended-A, Number Forms, and a couple other things
WIP
See more:
https://www.fontstruct.com/fontstructions/show/447232/barefoot_hikers_1
https://www.fontstruct.com/fontstructions/show/1568633/stf-gospel-anglos
https://fontstruct.com/fontstructions/show/573814/barbary_1
https://www.myfonts.com/font/scriptorium/lindisfarne/
http://www.velvetyne.fr/fonts/runic/
https://www.fontstruct.com/fontstructions/show/1157950/karakteristika
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Another mirror font! I made it in a square style so it would mirror more neatly. This also had the consequence of giving the font a "runic" look.
Looks best at Pixel sizes, but works with any size!
The name "Mirror Mang" comes from two things: the Captain Beefheart And The Magic Band song "Mirror Man" as well as the way my friends from New Zealand say "man".
*
Original size: 7pt (use multiples of this size for pixel perfection)
See also: Glassmakers Guild, Heraldic Emblems
ᛜThis is an elder futhark set of runes included reversed runes and numbers. For reversed rune press Shift. Here goes the layout on keyboard.
F - Fehu - ᚠ
U - Uruz - ᚢ
X - Thurus - ᚦ
A - Ansus - ᚫ
R - Raido - ᚱ
C,K - Kennaz - ᚲ
G - Gebo - The rune of gift and partnership, in case you don't know - ᚷ
V,W - Wunjo - ᚹ
H - Hagalaz - ᚺ
N - Nautiz - ᚾ
I - Isa - ᛁ
J - Jera - ᛃ (This one means the time to harvest)
Z - Eihwaz - ᛇ
P - Perth - ᛈ (This one is the secret)
Y - Algiz - ᛉ
S - Soulu - ᛊ
T - Teiwaz - ᛏ
B - Berkana - ᛒ
E - Ehwaz - ᛖ
M - Mannaz - ᛗ
L - Laguz - ᛚ
Q - Inguz - ᛜ
O - Othala - ᛟ
D - Dagaz - ᛞ - The rise of new day
RUNE GUIDE
Runes are used phonetically, so most of the time you should shorten double-letters to single-letters ("Hello" would become "helo"). All the appropriate runes are bound to the appropriate keys, so you can type freely without worrying about which rune you're using. However, a few runes which represent diphthongs which are unused in Modern English are bound to the SHIFT-number row. They are as follows: !-th, @-eo, #-ng, $-ɶ, %-æ, ^-ia/io, &-ea, *-kk. (-st. Additionally, in Old English, there are two types of "g"s, a soft "g" (which is bound to the "g" key), as in "sage", and a hard "g" (which is bound to the ")" key), as in "saga".
Keys 1-7 also include the different Roman numerals (I, V, X, L, C, D, M), which can be combined to make up a number (from what I can tell, the Anglo-Saxons probably used Roman numerals or tally marks - most likely the former).
GS Unicode is a project I'm working on so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 13.0). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
Pixel Font version 1.5
For all the supported characters, see here: pastebin.com/As5gzSf0
This is a cloneNow #11 in char count!
Covering the Unicode "Runic" letter set (from U+16a0 to U+16f0), except for the subsets "Tolkienian extensions" and "Cryptogrammic letters". Including Scandinavian runic numerals (number keys, U+0030 to U+0039). Additional runic punctuation marks, alternative glyphs, and private-use characters have been ascribed to free slots in "Latin Extended-D" (U+a7d0 to U+a7de), such as the magical ligature rune Alu or frequent (or, frankly, more aesthetic) alloglyphs for e.g. Kauna, Jeran, Sigel, Ehwaz, Mannaz, Ingwaz, Dagaz/Dæg, Stan, and others. +++ This font has been designed to meet the highest standards of runic aesthetics, glyph regularity and harmony, as well as scientific usefulness. As a specific advantage over other available non-FontStruct runic fonts, this font will always be equal in height to letters of other popular fonts at the same point size (Times New Roman, Linux Libertine), so as not to cause trouble with line height e.g. when writing a scientific paper.
This is a clone