Recreation of the small pixel font from Mirage Technologies/Time Warner Interactive/Acclaim Entertainment's port of "Rise of the Robots" (1994) on the SNES.
Fairly basic, but I appreciate how the "M" and "W" are handled.
Slightly expanded to include a handful of missing characters and punctuation marks. Beyond that, only the characters used in the game have been included.
Recreation of the main pixel font from Jaleco's "Super E.D.F.: Earth Defense Force" (1991) on the SNES.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note the "bunny" character, mapped to "white smiling face" (U+263A).
This recreation adds the single quote/apostrophe, semicolon, and comma. Beyond these, only the characters present in the game's tile set have been included.
This is a clone of Super E.D.F.: Earth Defense Force (SNES)Recreation of the main pixel font from Jaleco's "Super E.D.F.: Earth Defense Force" (1991) on the SNES.
Note the "bunny" character, mapped to "white smiling face" (U+263A).
This recreation adds the single quote/apostrophe, semicolon, and comma. Beyond these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "RoboCop 3" (1991) on the SNES.
Note that the font uses two almost indistinguishable shades of dark green for its antialiasing (against a dark/black background).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (SNES)Recreation of the pixel from Nintendo's "Super Mario All-Stars" (1993) version of "Super Mario Brothers 3".
This font is new to the remaster, and is used for the various in-game dialog boxes.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Silicon & Synapse/Blizzard Entertainment/Interplay Productions' "Rock n' Roll Racing" (1994) on the SNES and Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the main bitmap font used in the intro, ending and the options screen from Konami's Animaniacs game for SNES. Recycled from Pop'n TwinBee and its follow-up Rainbow Bell Adventures with added lowercase letters and differences in uppercase W, Y and Z, digit 0, and symbols.
This is a clone of Pop'n TwinBee (SNES)Recreation of the title screen bitmap font from Konami's The Goonies II for NES and Animaniacs for SNES. Added the alternate capital D and R from SNES Animaniacs title screen to the lowercase.
Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)