Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat" (1993) on the Sega Master System and Sega Game Gear.
This font was later reused for the port of "Mortal Kombat II" (1994) on the same systems.
Only the characters present in the game's tile set have been included.
Recreation of the small bold pixel font from Sega's "Eternal Champions 2" (1995) on the Sega Mega CD.
Mostly the same as the primary pixel font from "Eternal Champions" (1993), but with slight differences in punctuation and a few extra symbols.
Only the characters present in the game's tile set have been included.
This is a clone of Eternal ChampionsRecreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Illusion Gaming Company/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the Sega Mega Drive/Genesis.
Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Natsume/Taito's "The Ninja Warriors" (aka "The Ninja Warriors Again", 1994) on the SNES. This font is primarily used on the start screen and for the score counter. Only the characters present in the game's tile set have been included.
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
Recreation of the pixel font from Software Creations/Sony Imagesoft's "Equinox" (aka "Solstice II", 1994). This font includes an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Addams Family Values" (1995) on the Sega Mega Drive/Genesis.
Note the skull character, mapped to "skull and crossbones" (U+2620).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SIMS' "Master of Darkness" (aka "Vampire: Master of Darkness", "In the Wake of Vampire", 1993) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Hudson Soft's "Felix the Cat" (1992) on the NES.
This font is used primarily in the game's cut-scenes and end screen. Note the numero character "№" (U+2116).
Only the characters present in the game's tile set have been included.
Recreation of the monospaced variant of the pixel font from Konami's "Suikoden" (1995) on the PlayStation.
This variant is used for shop, inventory and battle dialogs (though these also use an additional, smaller font).
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606). In addition, note that the lowercase "t" character is slightly different from the proportional variant of the font.
Only the characters present in the game's tile set have been included.
This is a clone of SuikodenRecreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.