Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
Only the characters present in the game's tile set have been included.
Recreation of the alternate pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This variant is used in the final credits. The alpha-numerics are the same as the main font, but with the addition of a lowercase "r" and different punctuation and special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Image Fight II: Operation DeepstrikerRecreation of the pixel from Nintendo's "Super Mario All-Stars" (1993) version of "Super Mario Brothers 3".
This font is new to the remaster, and is used for the various in-game dialog boxes.
Only the characters present in the game's tile set have been included.
Pixel-font reimagining of the (non-pixel/antialiased) font used in Psygnosis/Sony Interactive Entertainment's "wipE′out pṳrE" (2005) on the PlayStation Portable.
Some of the spacing and detail (particularly in the accented characters) has been slightly tweaked, compared to the original, to make characters better fit into a more internally-consistent structure. This recreation also fixes the "Ñ" character, which in the game uses a circumflex accent rather than a tilde.
Note that at the time of writing, this is my 1,500th pixel font (between original creations and the vast majority of game recreations).
Recreation of the pixel font from Silicon & Synapse/Blizzard Entertainment/Interplay Productions' "Rock n' Roll Racing" (1994) on the SNES and Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat II" (1994) on the Sega Master System and Sega Game Gear.
This font is identical to the one from "Mortal Kombat" (1993), but includes a complete - unused, it seems - lowercase.
Only the characters present in the game's tile set have been included.
This is a clone of Mortal Kombat (SMS)Recreation of the larger pixel font from Tecmo/Sega's "Ninja Gaiden" (1991) on the Sega Game Gear.
This font is primarily used in the cutscenes ("Tecmo Theatre").
Only the characters present in the game's tile set have been included.
Recreation of the tertiary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the teleporter screens and computer terminals.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Technology)Recreation of the tertiary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the teleporter screens and the outro text.
Only the characters present in the game's tile set have been included.
A console based font, with a lack of descenders, and anything over the ascender line
Kinda looks like a mix of the original NES font and "Fixed Sys" (A default Windows font)
Recreation of the secondary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the ancient scrolls used to convey story/exposition.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Scroll)Recreation of the secondary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the ancient scrolls used to convey story/exposition.
Only the characters present in the game's tile set have been included.
Recreation of the main bitmap font from Konami's Genesis/Mega Drive basketball game Hyper Dunk/Double Dribble: The Playoff Edition with the slight differences in the lowercase K and the period symbol. Added other symbols and the lowercase accents from the Genesis/Mega Drive Animaniacs game into the uppercase.
This is a clone of Animaniacs (Genesis) cutsceneRecreation of the main bitmap font used in the intro, ending and the options screen from Konami's Animaniacs game for SNES. Recycled from Pop'n TwinBee and its follow-up Rainbow Bell Adventures with added lowercase letters and differences in uppercase W, Y and Z, digit 0, and symbols.
This is a clone of Pop'n TwinBee (SNES)Recreation of the main bitmap font from Genesis/Mega Drive's TMSS startup screen used in all Genesis/Mega Drive revisions such as model 1 VA6 and 7 and every post-model 1 revision from 1991-upwards and Sega's Genesis/Mega Drive port of Cyberball.
Recreation of the main bitmap font from Konami's Animaniacs game for Sega Genesis/Mega Drive.
Added the alternate capital C, D and G into the lowercase and capital umlauts from the Game Boy version and symbols from another font used in cutscenes.