Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Remote Programming/Bulldog Software's "Galletron" (1987) - weirdly spelled "Gallitron" on the Amstrad start screen, but not the loading screen.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Remote Programming/Bulldog Software's "Galletron" (1987) - weirdly spelled "Gallitron" on the Amstrad start screen, but not the loading screen.
Note that in the Spectrum version, the numeral "0" is shifted right by 1 pixel compared to the Amstrad version. In this recreation, I opted for the latter for a balanced look.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Steve Turner/Hewson's "Dragontorc" (1985) on the ZX Spectrum.
The lowercase letters were already present in the previous "Avalon" (1984), but this game added the numbers, dot, percent sign, apostrophe, and uppercase for "S" and "T" (for Steve Turner's name on the title screen).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Steve Marsden/David Cooke/Hewson Consultants' "Technician Ted" (aka "The Chip Factory: Featuring Technician Ted", 1984) on the Amstrad CPC and ZX Spectrum.
Note the inclusion of the "high voltage sign" (U+26A1).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.
Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Electric Dreams Software/Irem's "R-Type" (1988) on the Amstrad CPC and ZX Spectrum.
This font has a few subtle differences compared to the arcade version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Paco Menéndez/Juan Delcán/Opera Soft's "La Abadía del Crimen" (1987) on the Amstrad CPC and ZX Spectrum.
The font has been extended to include the "W", which was missing from the original. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mark Haigh-Hutchinson/Elite Systems' "Overlander" (1988) on the Amstrad CPC and ZX Spectrum.
Note the "White Frowning Face" (U+2639) and "White Smiling Face" (U+263A).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Magnetic Fields/Gremlin Graphics' "Lotus Esprit Turbo Challenge" (1990) on the Amstrad CPC and ZX Spectrum.
Note the flag icon, mapped to "chequered flag" (U+1F3C1).
This recreation tweaks the broken ">" and "}" of the original. Apart from that, only the characters present in the game's tile set have been included.