This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone
This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone of Pixel 57
This font is made for an upcoming mobile game. You can use this font for your projects too. If you like my work on this, please go to sirrico.net and show your support by signing up for our mailing list to be notified when we release a new game.This is a clone of Pixel 57 Mono
my first try for making a compressed pixel font. any comment will be usefull to improve it.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software down. This font was made to attempt to solve the problem. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work.
Original size: 12pt (use multiples of this value for pixel perfection)
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Games from which Gremlin Skins has derived art or inspiration: Duck Game (PC), Link's Awakening (Game Boy), Minecraft (PC), Super Mario World (SNES) and my own games
Games in which original Gremlin Skins textures were used to make assets: Anime Girls vs. The Cavemen, Hardtime (ICFS Mod), Ivansion, Poodle Caboodle, Project: Diaspora, Trap Farmer: Brer Brah
A pixel art homage to Century.
Italic version here: http://fontstruct.com/fontstructions/show/1336441This is a clone of Millennium Bold
This is an Art Decó inspired font, mixed with the bitmap font pixels.
I'm currently studying Type Design in College, and this is a little exercise that our class had to do. Feel free to use it!
A typeface created to look like pills, influenced by addiction and self-destructive behaviour. I started making my typeface out of metal bottle caps, progressing past looking solely at alcohol as an addictive substance and moving into researching pills and drugs, resulting in this final design. As this font is quite large in circumference, it would be better suited for use as a title or headline font, or even for a logo, rather than body text.
A cursive pixel font, made in an 8x8 grid like the Nintendo Entertainment System's fonts.
A font made for the Pixel Vision 8 console. Ideal for programming, feel free to use it anywhere. 6px monospaced.
A sequel of sorts to my original Revised Latin. This is more similar to handwriting (despite its pixelated feel) and has more characters than the previous. Again, same rules apply as to the old font.
There is also 'ch' and 'ee' glyphs, accessed by using 'C' and 'E' respectively, and also a repeated-repeated letter glyph, accessible by using 'Y', in the context of, for example, "yesXYYYYYYYYYYYYYYY!"