Font from the ingame marquee display of "Barcade Brawl", a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
Original size: 5.25pt (use multiples of this size for pixel perfection)
Font based from the game "Gods".
Added interlocking dingbats to make the items as seen in the game.
This project has changed my view of type by being patient and to really think about how the typeface will be protrayed in a product. My typeface reminds me of an "old-school" videogame. I had alot of fun with this project because I got familier with the tools in this program very quickly. I hope you enjoy my font, Funky Pixels!
Outline version for STF_SUPER MA(RE-)O BROS. family.This is a clone of STF_SUPER MA(RE-)O BROS.
Drop shadow version for the STF_SUPER MA(RE-)O BROS. family.This is a clone of STF_SUPER MA(RE-)O BROS.
A standard pixelly bitmap typeface with no specific concept in mind.
EDIT 07/10/2018 - Made some minor edits to the existing alphabet. Added some cyrillic just for the hell of it. Now you can write 'сука' with lowercase letters. Cool, right?
SUPER MA(RE-)O BROS.
A bitmap typeface family that recaps the classic fonts that were used for 1985 Nintendo Entertainment System game "Super Mario Bros."
-- It's a large piece that covers a bit of everything. And two seporate typefaces will be published the following days to accompany this one seemlessly.
both more less finished as well, but changes were made in this one that requires the other two to be fixed again in order to seemlessly work together before getting published, So stay tuned!
About this fist part:
It combines not just the two (title screen and ingame regular text)fonts used for this game, but also includes dingbats related to the game, and combines it all into one single typeface!
The sample will only display correctly at exact pixel size or double the value of this due to dither gradients that otherwise not show as a solid surfaces.
Basic and Extended Latin - letters seen at title screen
Superscripts and Subscripts - regular text font (only partial alphabet, as according to the unicode standard for this block)
Miscellaneous Symbols - miscellaneous dingbats related to the game such as emoji's and blocks to make seemless ornamental features like seen ingame
Halfwidth and Fullwidth Forms - regular text font but with full suport for both uppercase & lowercase, as well as numerals and basic punctuation.
Argh, I wish I never started this, It was terrible amounts of meticulous work and I wonder if ill ever add the lowercase letters to this type!!
172 x 74 units
0.5 x 0.5 grid scale (and still no full glyph fits on screen)