CLICK ON THE “PIXEL” BUTTON TO MAKE IT LOOK, LIKE, A BAJILLION TIMES BETTER.
INTENDED LANGUAGE SUPPORT
• ENGLISH
• MĀORI
• SLOVENIAN
• RUSSIAN
THINGS THAT FONTSTRUCT NEEDS
• A DITHERING TOOL
• AN ELLIPSE TOOL
• RECTANGULAR- AND ELLIPTICAL-OUTLINE TOOLS.
• A BUCKET FILL TOOL
• RULERS
• A SKEWABLE GRID
• A MASS KERNING FEATURE (OR EVEN AUTOMATIC KERNING, THAT’D BE NICE)
• SUPPORT FOR MULTIPLE FAMILIES WITHIN ONE FILE
• A TERMINAL FOR PROGRAMMING ALGORITHMS TO AUTOMATE REPETITIVE, PREDICTABLE ASPECTS, AND A WAY TO REFERENCE THE GRID SQUARES AS AN ARRAY OF SOME KIND
DON’T THINK THAT I’M SHOUTING ABOUT THIS. I JUST DON’T LIKE LOWER-CASE LETTERS!
This is a clone of Some fonts you just can’t FontStructAlternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!
This is a clone of NirvaniteA FUTURISTIC LETTER “A”!!
MY FUNNY LETTER “K”!!
AN OVER-EXTENDED EM DASH!!
WEIRD UPSIDE-DOWN CYRILLIC LETTERS THAT NOBODY’S HEARD OF!!
IT’S ALL HERE IN MY NEW FONT — ALDRON.
I THOUGHT THAT THIS FONT NEEDED MORE ATTENTION THAN THE ONE THAT I CLONED IT FROM, WHICH WAS MADE IN A COUPLE OF HOURS. AS WELL AS ADDING THE LATIN AND GREEK ALPHABETS, I MADE A FEW ADDITIONS AND ADJUSTMENTS TO THE CYRILLIC LETTERS AS WELL AS SPACING. AND UNLIKE ITS PREDECESSOR, THIS ONE IS KERNED.
IT WAS QUITE A DIFFERENT EXPERIENCE, ACTUALLY, ADAPTING A CYRILLIC FONT FOR LATIN INSTEAD OF VICE VERSA.
INTENDED LANGUAGE SUPPORT
• БЕЛАРУСКАЯ МОВА — BELARUSIAN
• БЪЛГАРСКИ — BULGARIAN
• HRVATSKI — CROATIAN
• ČEŠTINA — CZECH
• ENGLISH
• ESPERANTO
• DEUTSCH — GERMAN
• ΕΛΛΗΝΙΚΆ — GREEK
• ITALIANO — ITALIAN
• ҚАЗАҚША — CYRILLIC KAZAKH
• МАКЕДОНСКИ — MACEDONIAN
• TE REO MĀORI
• ROMÂNĂ — ROMANIAN
• РУССКИЙ — RUSSIAN
• SRPSKI, СРПСКИ — LATIN AND CYRILLIC SERBIAN
• SLOVENČINA — SLOVAK
• SLOVENŠČINA — SLOVENIAN
• УКРАЇНСЬКА — UKRAINIAN
AVAILABLE CHARACTERS (★✰*ALL KERNED YAY!!!!!✰*✪)
LATIN: ABCDEFGHIJKLMNOPQRSTUVWXYZ ĀÁÂÄĂĆČĈĎĐDŽĒÉÈǴĜĤĪÍÎĴĹĽLJŃŇNJŌÓÒÔÖŔŘŚŠŜȘẞŤȚŪÚÜŬŮÝŹŽ
GREEK: ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ ΆΈΉΊΪΌΎΫΏ
CYRILLIC: АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ ӘЀЃҐҒЂЄЅЍІЇЈЌҚЉҢЊӨЋЎҮҰҺЏ
THE NUMBERBET: 0123456789
PUNCTUATION: ()[]!?.…:;,„“”‘’-—«»*• AND OF COURSE, SPACE
Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
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Current Version: 1.9
See also:Dynablaze
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
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Design Rules:
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
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Original size: 20.75pt (use multiples of this value for pixel perfection)
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
An extension of ideas present in "Gehenna".
это короче как vcr osd mono но лучше.
this font is like vcr osd mono but better.
This is a clone of 12x16 iskraEspaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a cloneЯ С ЭТИМ ОЧЕНЬ ДОЛГО ПРОВОЗИЛАСЬ, И ВОТ ОНА ГОТОВА, ТА САМАЯ КИРИЛЛИЦА!!!
This font has basic Latin and Cyrillic symbols.
YAY, THIS IS END!!! Oh my god!
Upd. March 2nd 2024: It can be cloned and updated to the my own version from TS!Underswap
This is a clone of SansDownload this font only in Mac
Unicode® 16.0.0
Unicofonte is a sans-serif typeface which is designed by marcot_0425, not_cake, & Sed 4 type foundry for the Fake Bézier curves(geometric shapes only).
Latest update (v7.0.0):
March 3 at 11 a.m.:
Updated Cyrillic Omega Titlo and OT
Updated L with accent marks (especially L with stroke [small] as it looks like a T)
Fixed u0020 (spacebar)
I've updated tone six (looks like a cyrillic hard sign)
I've updated Cyrillic multi-eyed o (10 eyes) and F with stroke (Ua798) (looks like French franc symbol)
Fixed some bugs
Fixed all Latin extensions d character (a7d5) and medival exclamation and quesion mark(2E53-4)
Fixed Thorn with stroke
i used a diagonal brick to make it
Sun 24 Dec:
Today I added latin/greek/cyrillic unicode 16.0 chars
26 Dec 2023:
Better Kerning
Fixed most of the errors that I found
Original size: 15pt
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A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
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VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
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See also: AMFA, a font built with similar considerations in mind
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.