Exquisite Dungeon is the perfect font for designing your own maps for dungeons and lairs! It may take some time to get an idea of the letters, or Rooms to be more precise. A last minute map for GMs alike to quickly design the map for a dungeon on computer (that is, if you have a sheet on all the rooms to make things quicker). By the way, the double lines in doorways are doors.
ZMRDE!
Na plešce ti vidím vešku,
zaklapni svou sprostou držku,
nebo spadneš na koleje.
Zpozdím tebou české dráhy,
spousta lidí se pobleje,
až zvážím tvé smrti váhy.
Na plešce ti vidím vešku,
koukám na ní pěkně zvršku.
Koukám tak i na tebe,
na všechny kolem sebe.
Version 0.5
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A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
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Notes
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
A minimalist fraktur, broken down to the bare minimum of penstrokes. Based on the later more rounded typefaces with fewer distinct pen movements. Made for practicing calligraphy rather than æsthetics, especially w.r.t. lowercase letters. This schematic breakdown makes for easier learning of stroke-order and movements.
GOSPEL ANGLOS
A insular half-uncial or insular majuscule script style typeface project that is inspired by ancient celtic bookhand & manuscripts.
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The project is aiming at solidifying a number of different insular script styles. The main goal is to create a single typeface that includes about everything required to replicate the decorative writing style seen in ancient celtic manuscripts.(except for the ornamental decoratives)
The font, though essentially a bi-linear or majuscule insular half-incial script, in reality is a combination of different styles and complementary lettersets. Each carefully designed for specific purpose.
For example, it includes a more decorative Anglo-Saxon-script capital letter, perfect for headline text or book bindings. These actually include a small number of short ascendin / descending letters, but it remains mainly a majuscule. Then there is a complete insular style lowercase set, but which resembles a more traditional style lowercase letterform. And instead of being proportional sized, these reflect the cap-height, remaining faithful to the bi-linear nature of the script.
Besides all that, there is a set of glyph-alternates for most of the Anglo-Saxon capitals, as well as numerous random stylistic glyph alternates scattered througout some other various unicode blocks. Providing more than enough options to make variations.
To top it all off, I started making a set of more decorative lombardic initial letters, perfect for decorating paragraphs.
(This remains a WIP for now, as I am still experimenting aound with different styles and bits to narrow down the right one that suits this total package)
I like how some of these characters turned out, but many are jiust ideas and not yet reached their definitive forms. But this set proved a lot more difficult than I had anticipated. So,
Any suggestions helping me to complete the full set are very much welcome..
The major recources and guidelines for the creation of this project mainly evolved around the two medieval celtic manuscripts:
"Book of kells" and "Liɴdisfarne Gospels"
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It has grown quite a bit already so far, but remains a WIP.
So beware of very little overall polishing or kerning.
The overall design has quite some rough character, even more so with the insular lowercase set, that obviously was not aimed at smooth edges. Actually the oposite, sort of trying to replicate that rough look seen with many scribes from that era.
But I would love to hear your opinions (or suggestions for that matter) on the work so far. I can really use a little refreshing vibes for this at this point.
;)
Cheers.
Gothica Medieval was inspired by a font called Horde. That said, although the style is from Horde, this font is designed differently.
Copyright 2019 Doug Peters (https://www.Doug-Peters.com or https://Dougs.Work) of Symbiotic Design (https://www.SymbioticDesign.com).
Type: Modern Gothic.
Classifications: Angled, Old Style, Medieval.
Weight: Regular.
Web font: Yes.
Commercial use: Yes.
Redistribution: Yes.
Derivatives: Yes (see license).
Donations are super-appreciated. Credit for my contribution to this work IS also greatly appreciated.
PayPal donations (to encourage my continued freeware font design efforts):
https://paypal.me/sitedesigner
P.S.:
Font-Journal (Freeware fonts for designers):
https://www.Font-Journal.com
Heavy Duty Web Hosting (Genuine cloud web hosting solution):
https://HDWebHosting.com
Domain Name registration:
https://www.DomainHostmaster.com (Wild West Domain Registry)
https://www.Domainance.com (Directi's 'Public Domain Registry')
Fonts and graphics blog:
https://Worthful.com
Oh yeah, I design logos, websites, graphics, ads, marketing campaigns, PCs, and just about anything, really. -DP
Version 1.1: S and Z were experimentally altered. Added numerals.
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An experimental design which calls to mind medieval wattle-and-daub houses, round windows, targeting reticles, quadratic cheese wheels, and the math equations of the mad.
It's named for Ione Falstin, daughter of Rhoen, a character from one of my own stories who came up with the idea which was later refined into the mathematical concept of "Falstin's Demon".
The preview is not kind to this one, but I rather like the weathered effect it provides. It helps the font's intended aesthetic.
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
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Version 1.5
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A font made in the proto-calligraphic style I invented and used when I was a teenager. I haven't owned a nibbed pen since those days, so this font is as far as the style was ever allowed to evolve. It's somewhat lacking the handwritten character my writing had, but this regularity is the result I was trying to achieve. I had no particular use in mind for the style other than titling documents. For that reason I consider this to be a Headliner.
"I" is kerned to itself so that it can be used to make nicer-looking Roman numerals.
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See also:Basalt Pixel
10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
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A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
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See also: Donjon16, Militaricons, Travelicons
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
A 117-segment display made to have a more "mosaic" look. Try using this one at odd sizes, especially with antialiasing off! The resulting distortions occur in a consistent way which leads to many new uses for the font.
Original size: 38pt
* ABANDONED PROJECT *
This one is being published as a curiosity. I plan to revisit it in a larger scale, so I can pack more detail (maybe even entire towns!) into each glyph. A few people wanted to see this version so here it is.
This font is made to have the features of castles. (Proper balance and support not included!)
Arrow Slits - Also called "murder holes", they allowed defenders to safely repel invaders with arrows or spears.
Batters - Angled sections at the bottom of the walls. Onto these, the defenders would throw stones and other objects so that they would bounce toward invaders.
Crenellations - Cutout segments at the top which provided cover for archers.
Moat - A large ditch which helped to restrict access to the castle.
Portcullis - A mechanically-raised, reinforced gate.
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)