Recreation of the pixel font from Quicksilva's "Glass" (1985) on the Amstrad CPC and ZX Spectrum.
Only the characters present in the game's tile set have been included.
This is my fonstruction based on the theme protect. I decided to go with the topic of glass. I was thinking about the different materials surrounding protection and thought glass suited the idea best as it protects many things in our everyday lives. I experiemnted with this topic by looking at the different types of glass and how they could be smashed or broken. I took and image of a broken wine bottle and tried to make the letters look like those specific pieces.
A smooth font inspired by the shimmer and glare of a water droplet.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
A pixel font disguised as a high-resolution one. It's a pretty effective disguise thanks to the gaps between bricks.
A 5x5 font which has vertical bilateral symmetry, as if a mirror were covering half of it. Surprisingly readable!
Fontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
**This font is still a work in progress**
Smash Me Again is inspired by broken glass. I traced around an image of broken glass molded in to a word and used is as my basis to create this font. It might not look exactly like broken glass, however, that was only the inspiration.
This font was created for and as part of my UWE graphic design course, this is my first font which is why it has several flaws, and is far from perfect. Feedback would be appriciated. Thanks!
- Jacob Webb.
I produced this typeface as a part of a UWE project. I started by exporing the word dangerous, where I moved onto the topic of fear. This lead me to a fear of heights and ultimately glass and the way it smashes. This broken glass typeface is shattered as if hit directly and smashed into shape. I wanted it to look more unorganised so the smash seemed more natural. I didn't want the pieces to fit the shape of the letter form but I also didn't want you to be unable to read the letter so I felt like this was a good middle ground between the two. This typeface is to be used as a title font rather than text font.
An experiment with propellers. It seems to me like something four would make. Suggestions are welcome. Thanks.
02/08/17: Thanks to the new Kerning feature, a separate "r" is no longer required. Also made the rings a little rounder and fixed the rings on U and u.