(Also see "Gremlin Skins" for the original 16x16 pixel version.)
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
At present most of these patterns have a 2x2 structure as their basis. Expect lots of pinwheel-/houndtooth-esque glyphs. I'll make more 4x4 and 8x8 structures as time goes on and I get better with all the bricks!
This font is ideal for high-res applications. Treat it like vector art. You can use it with or without antialiasing, depending on what you want. It looks good either way.
I welcome all suggestions. :^)
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software down. This font was made to attempt to solve the problem. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work.
Original size: 12pt (use multiples of this value for pixel perfection)
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Games from which Gremlin Skins has derived art or inspiration: Duck Game (PC), Link's Awakening (Game Boy), Minecraft (PC), Super Mario World (SNES) and my own games
Games in which original Gremlin Skins textures were used to make assets: Anime Girls vs. The Cavemen, Hardtime (ICFS Mod), Ivansion, Poodle Caboodle, Project: Diaspora, Trap Farmer: Brer Brah
This typeface was designed from using the word 'Squishy' as a starting point. Which i then went on to pinpointing it down to fat in particular looking at animal fat. I feel this font can be used in a large poster or sign, advertising or for promoting against animal cruelty.This is a clone
This typeface was designed with the adjective 'Massive' in mind. I then chose to focus on trees, particulary the tree bark, to see how it is structured. I collected bits of bark from trees to see how bark can vary in its texture, such as, the 3D features and the visible cracks. This typeface could be used as a large title in posters, banners or headings for leaflets, possibly for environmental awareness campaigns.This is a clone
P.S. There’s a starting character on Í (option+shift+s for Mac). Spaces can be used to pad the wave effect and create shapes and background textures. Enjoy!This is a clone of xe O Marks the Font