This is a font containing every Latin, Greek, and Cyrillic letter I could find.
(ИнфиниНикиСтръкт Макс) InfiniNikineseStruct Max 5.13.95 is a pixel Unicode font which has many glyphs and typeable in many languages.
A good font!
I have seen that many FontStructors made fonts, so. Before my Birthday day, I decided to make NikiType as a beginner.
Only for macOS and mobile phone downloadable.
Added New in the PUA: Logos, Klingon, Aurebesh, Liran, Tengwar, Cirth, Shidinn, Cadexian, Nikinese, Latin Extended Appendix A-B, Phonetic Extensions Appendix A-B, Unifon, Seuss, MUFI-CYFI, CYFI, Myriad Pro PUA and Fairfax HD Alphabetic PUA, Kinya, Ordinateurfont Alphabetic PUA (deleted), Enclosed Numbers Appendix, Sitelen Pona (Toki Pona), Control Pictures Appendix-A, .notdef icon and many many more...
I added 11 conlangs.
InfiniNikiStruct Max becomes special and popular!!!
InfiniNikiStruct Max - a normal pixel bold font. minimalist sans-serif
INSPIRATION
===============================================
InfiniNikiStruct Max was founded in 2014 in Sofia, Bulgaria by architect Nikolay Atanasov. Literally translated as “hard work“ in Nikinese, the Nikinese typeface for mobile phone and macOS was born out of the pixels of designing basic necessities like Nikinese characters, presentation forms and hard work, with the core idea that form follows PUA.
Nikinese is my conlang:
In September 10, 2023 the hard work moved to Kazanluk for 3 days, where its ideal of creating a slow work of Extensions, Nikinization, and growing of letter entities flourished. Many now-iconic designers called the hard work, and their legacy of industrial pixels and functional yet big typography lives on today. The Islamic kingdom of Saudi Arabia.
By nikinizating industrial technology and fine art, the hard work masters and their characters designed functional objects that could be mass-produced with modern Nikinization. Their concrete and tall padding, many languages, and bold lettering for advertising posters continue to inspire creatives in all fields of art and design. Typography that leaves a lasting imprint.
Typography from Kostinbrod Municipality, Bulgaria is instantly recognizable. Simple pixel forms, unadorned with serifs. Vibrant, expressive colors. Balanced layouts that convey a clear and direct message. Some of the world's most celebrated ad layouts, political posters, album covers, and logo designs owe their power to lettering designs created at Kostinbrod.
It's considered to be the national font for the Kingdom of Nikolandia - the center of Nikinisia continent.
For Android or iOS to see more unicodes.
---VERSIONS LIST---
Version 1.0 - Initial release for NikiType.
Edit 1.0: Adding only Uppercase
Edit 1.1: Converting Lowercase Letters to their original form
Edit 1.2: Turning on Expert Mode
Edit 1.3: Added IPA
Edit 1.4: Even More Glyphs
Edit 1.5: Big Edit
After many Edits:
Edit ???: Starting PUA
---COMING SOON--
Other Planes
---MILESTONE OF DOWNLOADS---
50: Checked
75: Checked
100: Almost checked
---MILESTONE OF GLYPHS---
5000: Checked
8000: Checked
10000: Almost Checked
---LINKS---
---INSPIRATIONS---
Anthonistruct
STF_FAUXHAUS
Electronic Data
Nishiki-teki
Catrinity
Fairfax HD
AwesomeDylanStruct
NikiStruct (fake version)
Marnienese Sans
---PERMISSIONS---
If you want to download this font, you must ask me or Sed4Tives this:
"Can I download?".
---COPYRIGHT---
Copyright © NKF2014. You can use or download this font anytime with permission only.
No rights reserved.
That's all for now. I hope you like it so far, cheers!
New Update: Introduced Advanced Latin A!
Updated uppercase and lowercase S
I Will Update this font soon!
Version 1.5a - Includes 473 glyphs.
A better version of BM MINI with much more characters. Compatible with English, French, Spanish, Italian, Dutch, Norwegian, German, Portuguese, Hungarian, Danish, Swedish, Icelandic, Finnish, Vietnamese, Russian, Belarusian, Serbian, Ukrainian and Macedonian.
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
"Sederhana" is an Indonesian word, meaning "simple"
with its simple style, funny looking "V", lack of diagonal lines, and its easy to read!
this font is CAPITAL ONLY!
note for Arab users:
بطريقة ما لا يعمل الجزء العربي من الخط ، لذلك يجب عليك استخدام الأحرف الأساسية النهائية والمتوسطة والأولية للكتابة بدلاً من ذلك
اسف على ذلك :/
somehow the Arabic part of the font doesn't work, so you must use the final, middle, and initial base characters to type instead
sorry for that :/
(نعم أنا أستخدم مترجم جوجل فأنا لست عربي, yes i use google translate, I'm not an Arab)
- Basic Latin
- More Latin
- Extended Latin A and B
- Greek
- Cyrillic
- Arabic
- Armenian
- Georgian
Intended Language Support
عربى-Arabic
հայոց լեզու-Armenian
Беларуская мова-Belarusian
български език-Bulgarian
Hrvatski jezik-Croatian
čeština-Czech
Dansk-Danish
Nederlandse taal-Dutch
English
Esperanto
Français-French
ქართული ენა-Georgian
Deutsch-German
Magyar-Hungarian
Bahasa Indonesia-Indonesian
Italiano-Italian
Қазақ, Qazaq-Kazakh
Melayu-Malay
Polski-Polish
Pусский-Russian
Српски-Serbian
Tagalog
Türk-Turkish
українська-Ukrainian
Version 1.1: Several glyphs (BKMRWXkmwx38&{}µÆæß³Œœ™) were edited for readability and þ was edited to distinguish it from Þ.
*
A font made for a friend's board game!
This gives me a strong "film credits" feeling with its high impact and simple geometry.
A "Connect bricks" font.
It's called linestrider because the outline strides across the inline on both sides. It also reminds me of the courses that are drawn for line-following robots.
The person I made this for requested lowercase. I'll add it as I can.
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.
Trying this style out. The name comes from a monster in the game NetHack.
*
See also:Gridlarva
A dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
Pixel demake of Goud. This is easily the best Goud for body text, as it remains crisp at all sizes!
*
Original size: 9pt (use multiples of this value for pixel perfection)
An ornate Goud with lots o' thorns! Now with MORE THORNS.
This is a clone of GoudRather than serve an ornamental or decorative purpose, this one is made to be as clean as possible so that it works well for body text. It's highly legible at small size, so it could potentially even be a programmer's font!
"Goud" stands for "Garden of Unearthly Delights", the name of an album from the band Cathedral.
Iterated version of an unreleased design called "Midnight Oil". It's also slightly related to Dethzmezenger and Gehenna.
I went against a few of my own conventions for this one. The close spacing might look a bit strange at times, but it eliminates the need for kerning while also creating a unique look. The overlapping spurs make me think of thorny plants!
This is an original design, but it does make me think of Planescape: Torment when I look at it, thus the name!
An extension of ideas present in "Gehenna".
Verbossus in sans-serif!
This is a clone of VerbossusExperimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
*
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Version 1.6
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
*
See also: Hydrangea Unicase
Original size: 15pt
*
A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
*
VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
*
See also: AMFA, a font built with similar considerations in mind
The Zephiest of designs - a gaggle of Roman columns with gongs stacked on them.
Version 1.1
*
A fusion of art deco- and Navajo-style design. Well, many civilizations used a square zigzag pattern such as this, but "Navajo" always comes first to mind when I look at this design.
*
See also: Badwolf
Version 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
Version 1.4
*
A variant of Kitchen Sink Rounded with filter sizes altered so that most letters are enclosed within golden rectangles. This is a squatter and friendlier take on the design - good for header text.
UC cloned to LC to make this easier to use...
This is a clone of Kitchen Sink RoundedFont made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
*
Current Version: 1.9
See also:Dynablaze
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
*
Original size: 7px (use multiples of this value for pixel perfection)