A better version of BM MINI with much more characters. Compatible with English, French, Spanish, Italian, Dutch, Norwegian, German, Portuguese, Hungarian, Danish, Swedish, Icelandic, Finnish, Vietnamese, Russian, Belarusian, Serbian, Ukrainian and Macedonian.
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
Akam
another rounded font
this font supports :
Čeština-Czech
Dansk-Danish
English
Suomalainen - Finnish
Français-French
Deutsch-German
Bahasa Indonesia-Indonesian
Italiano-Italian
Melayu-Malay
Polski-Polish
Tagalog (Latin)
Svenska - Swedish
Español - Spanish
This is a clone"Sederhana" is an Indonesian word, meaning "simple"
with its simple style, funny looking "V", lack of diagonal lines, and its easy to read!
this font is CAPITAL ONLY!
note for Arab users:
بطريقة ما لا يعمل الجزء العربي من الخط ، لذلك يجب عليك استخدام الأحرف الأساسية النهائية والمتوسطة والأولية للكتابة بدلاً من ذلك
اسف على ذلك :/
somehow the Arabic part of the font doesn't work, so you must use the final, middle, and initial base characters to type instead
sorry for that :/
(نعم أنا أستخدم مترجم جوجل فأنا لست عربي, yes i use google translate, I'm not an Arab)
- Basic Latin
- More Latin
- Extended Latin A and B
- Greek
- Cyrillic
- Arabic
- Armenian
- Georgian
Intended Language Support
عربى-Arabic
հայոց լեզու-Armenian
Беларуская мова-Belarusian
български език-Bulgarian
Hrvatski jezik-Croatian
čeština-Czech
Dansk-Danish
Nederlandse taal-Dutch
English
Esperanto
Français-French
ქართული ენა-Georgian
Deutsch-German
Magyar-Hungarian
Bahasa Indonesia-Indonesian
Italiano-Italian
Қазақ, Qazaq-Kazakh
Melayu-Malay
Polski-Polish
Pусский-Russian
Српски-Serbian
Tagalog
Türk-Turkish
українська-Ukrainian
Version 1.1: Several glyphs (BKMRWXkmwx38&{}µÆæß³Œœ™) were edited for readability and þ was edited to distinguish it from Þ.
*
A font made for a friend's board game!
This gives me a strong "film credits" feeling with its high impact and simple geometry.
A "Connect bricks" font.
It's called linestrider because the outline strides across the inline on both sides. It also reminds me of the courses that are drawn for line-following robots.
The person I made this for requested lowercase. I'll add it as I can.
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.
Trying this style out. The name comes from a monster in the game NetHack.
*
See also:Gridlarva
A dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
Pixel demake of Goud. This is easily the best Goud for body text, as it remains crisp at all sizes!
*
Original size: 9pt (use multiples of this value for pixel perfection)
An ornate Goud with lots o' thorns! Now with MORE THORNS.
This is a clone of GoudRather than serve an ornamental or decorative purpose, this one is made to be as clean as possible so that it works well for body text. It's highly legible at small size, so it could potentially even be a programmer's font!
"Goud" stands for "Garden of Unearthly Delights", the name of an album from the band Cathedral.
Iterated version of an unreleased design called "Midnight Oil". It's also slightly related to Dethzmezenger and Gehenna.
I went against a few of my own conventions for this one. The close spacing might look a bit strange at times, but it eliminates the need for kerning while also creating a unique look. The overlapping spurs make me think of thorny plants!
This is an original design, but it does make me think of Planescape: Torment when I look at it, thus the name!
An extension of ideas present in "Gehenna".
Verbossus in sans-serif!
This is a clone of VerbossusExperimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
*
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Version 1.6
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
*
See also: Hydrangea Unicase
Original size: 15pt
*
A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
*
VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
*
See also: AMFA, a font built with similar considerations in mind
Experimental cyberpunk robot mosaic thing.
It gives me a strong "system font" feeling and seems like something that might be included with the OS of some futuristic tech deck. If the Fairlight Excalibur from Shadowrun Returns had its own font, this could be it!
*
Original size: 21pt (use multiples of this size for pixel perfection)
The Zephiest of designs - a gaggle of Roman columns with gongs stacked on them.
Version 1.5
*
A font made in the proto-calligraphic style I invented and used when I was a teenager. I haven't owned a nibbed pen since those days, so this font is as far as the style was ever allowed to evolve. It's somewhat lacking the handwritten character my writing had, but this regularity is the result I was trying to achieve. I had no particular use in mind for the style other than titling documents. For that reason I consider this to be a Headliner.
"I" is kerned to itself so that it can be used to make nicer-looking Roman numerals.
*
See also:Basalt Pixel
Alternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!
This is a clone of NirvaniteA slightly chimeric sci-fi design with no relation to Space Blam, Space Clam, Space Cram, Space Dam, Space Fam, Space Flam, Space Gram, Space Ham, Space Jam, Space Kazaam, Space Ma'am, Space Pram, Space Ram, Space Sam, Space Slam, Space Spam, Space Tram, or Space Yam.
In making this I attempted to achieve a harmony between angles and curves. You can see it especially well on "B", "3", "8", and "&".
A medium-res pixel font I designed in 2017 for printing the text of "The Story of Book" (TSoB), a tale which began life as an imaginary joke story and then was actually committed to paper.
TSoB is woven from my and my friends' whims, flights of fancy, in-jokes, and intentional idiocy, as well as contributions from several AIs. The resulting story changes tone, style, mood, and context at seeming random, and is subversive toward its media and reader beyond insufferability. All this was done just to make Trap Farmer Brer Brah slightly more interesting to the very few people who will ever bother to get and read The Story of Book in-game. So this font is based on an Easter egg.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
*
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Version 1.1
*
A fusion of art deco- and Navajo-style design. Well, many civilizations used a square zigzag pattern such as this, but "Navajo" always comes first to mind when I look at this design.
*
See also: Badwolf
Another of my many doodles. Fun to make!
Finally, a design where all the diacritics blend in and look natural!
Version 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.