- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
To a Gryzil, to write something is like roaring it mightily. If it's worth writing it's worth roaring, and if it's worth carving into something, it's worth roaring out over the horizons for ALL TIME. This is true even of writing in the sand. Therefore we can consider the "." as a "!". In fact . and its counterpart > are the only punctuation symbols.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
Royal Gryzildan has been in use for at least 8,000 Fyromr years. Modern Gryzildan, the last major reformation, is about 1,100 Fyromr years old.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used. In time perhaps I'll make a guide for posting here as well.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Another experiment. I made a grid out of the pinwheel shapes, then started drawing on it. Not sure why the bugged glyph count... hope nothing goes wrong...
Try viewing at 2x Pixel size to see how it is intended to look!
Type one of `|\^ then a letter to texture the background as well!
Type _ to create the blank pattern between letters.
Original size: 51pt (use multiples of this value for pixel perfection)
1. Alphabetic glyphs must fill the pinwheel grid space as much as possible.
2. The pinwheels must not touch any letter's perimeter line. Nor must they deviate from their formation, except when being deleted to make room for the perimeter lines.
3. 90-degree angles only.
Original size: 6.75pt (use multiples of this value for pixel perfection)
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
Experimental 24-segment display font.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
An experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
A tribute to Belgian modernist artist "Jozef Peeters" (Antwerp, 1895 - 1960).
He is probably best known for contributions to legendary Belgian avant garde magazines "Het Overzicht" and "DeDriekhoek".
The alphabet I made is based on the letters seen on the folder art for his 1921 linocut portofolio.
(I made use of a couple of lower case letters to make slight variations similar as seen on the original artwork but most lower case are simply copied from the upper case letters.)
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
This font is Copyright 2018 Doug Peters ( https://www.Doug-Peters.com/ or http://Dougs.Work/ ) and released as freeware under the SIL Open Font License. You are entitled to use this font however you want. Credit for my original work IS appreciated.
Type: Sans Serif
Web font: Yes
Commercial use: Any use, yes!
My best web hosting solution:
A display typeface (probably best viewed small, I'm aware!) based upon some physical type I made from dark food colouring etched into sugar syrup. This was to represent the brief theme I picked of 'unstable', hence why all the characters are completely induvidual in size and shape. I have also published a second version which displays what happens when the food colouring bled into the sugar syrup.
A font which can be used to add a handrawn effect. The font evolved from me intially using toothpaste to create an alphabet and finding it effective , My aim was to try and recreate similair characteristics within my font. The tootpaste flicked off at the ends and collected in certain areas which created a really intersting typographical style. The lines are wobbly and unique on each letter as I wanted the font to have movement, energy and a bounce.
Taking the idea of "reverse" to a heady level of crazy ;) It's based on 'Solstice Wege'.
I know it's the clone of the WEGE version but it still took some time to flipand/reverse parts of each glyph to obtain an interesting visual without having something hopelessly messy ... I enjoyed flipping and reversing to deconstruct the original to get a disrupted look while maintaining aesthetics.3rd entry for the reversecompThis is a clone of n8 Solstice Wege
A neat language of combining letters to create even more unique characters. Based on some languages like Armenian. Work in progress.
WORK IN PROGRESS.
Anatoli Font for use in Anatoli
Iconia is a font made in a 4-block grid, with multiple stacked blocks. It really is just composed of icons, symbols and pictures, no real characters.