The Japanese name of this font is 神域幻記紋(jinniki‐gen‐kimon).
This font emphasizes appearance rather than ease of use and is recommended for games, fantasy comics, etc.
I may make a better but similar dragon font later, but for now I'm just going to publish this. I'm sorry the spacing isn't quite right.This is a clone
The original Halberdia as it evolved from from 0.1 to 0.3.This is a clone of Halberdia
A font made for a Terraria mod. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken as seriously as other Didones. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade.
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
I finally made a folded-/ribbon-style design. This one contains a number of experimental techniques. Most notably, the swept parts of glyphs are allowed to extend beyond the letterwidths and sometimes even the baselines. This enhances the sense of movement, creates some interesting linkages, and reduces the need for kerning.
All of these shapes can be constructed with paper or ribbon, although lots of clever folding tricks, doubling, and pinning down/securing with glue would be required.
Alternate tilde on "±".
Chamadarya is an Integral Artifice (synthetic universe) I created for the ESOSVM simulation in 2013. It's a place dominated by vast stretches of open sky punctuated by extremely tall mesas and plateaus. Most of the buildings and temples there are made from chrysoberyl, which is extensively engraved, often with a lettering style that looks much like this. Of course, that language is non-Latin so it looks nothing like this design.
This is the writing of the maþla (mathla) language I created. It is spoken by gods and contains magic.
The phonetics and lexems are based on a mixture of Proto-Germanic, Old Norse and my fantasy. It has 26 vowels and doesn't have any b, d or g sounds.
A condensed, rounded, and modernized Esperhand in a higher resolution.This is a clone of Esperhand
It took me so long damn it
original work by Sed4tivesThis is a clone of STF_BLACKPAPER
Garelia Script is Universal Abbe Script in E115 , it's fiction alphabet i create for my story, how the writing system works is you just write like normal english but has to be written in Japanese writing system manner which is without space. Meaning you have to be Contextual when writing with this Letter/Abbe.
This is a clone
Folder strips of paper style blackletter attempt. I wish I had better solutions for some charaters, but I had some tough struggles getting good looking glyphs for this style, for example uppercase T took me like 60 attemps and none ever really pleased. So I ended up with choosing the best of them en just went on with the rest. BUT, Zephram came to the rescue and delivered me a propper T, Arrrrr thanks matey!!!
EnjoyThis is a clone
This is a low fantasy font I created for a sci-fi race in a story I am currently writing. Each letter corresponds to a letter in the English alphabet. You can use it for your own writing if you desire!
Let me know what you think of it!
Based on a 3-dimensional cube design, this fun font is perfect for when you want to capture the attention of your audience. Great for use in Sci-Fi, Fantasy, Steam Punk, and more!This is a clone
By request. The name is Dwarvish for "Matchshattered" ("Equalshattered"), an artifact iron axe carried by Mosus in Kruggsmash's YouTube videos about Dwarf Fortress.
Numeral digits are to be seperated by spaces.
Just when you thought I was out of 5x5 pixel font ideas...
Are you a <s>blind</s> bad enough dude to read the Esperhand?This is a clone of Esperhand
A dark/semibold Esperhand. Funky! A lot of glyphs had to be adjusted to make this work.This is a clone
A smaller version of Esperhand.
Original size: 5.25pt (use multiples of this size for pixel perfection)
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
Original size: 6.75pt (use multiples of this value for pixel perfection)
Version 1.2: Made "1" look cooler.
By request, avantgarde Roman text in 3x3. Made for a friend's musical project!
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
Original size: 6.75pt (use multiples of this size for pixel perfection)
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.
Pixel demake of Basalt.
I'll add all the original glyphs eventually... this was just an experiment to see how a pixel version would turn out!
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.