The smaller 8x8 font used for menus, battles, etc. in the Final Fantasy Origins port of Final Fantasy I for the Sony PlayStation. Named for Pravoca, an early town from the game (Pravoka in other releases). A companion to AliceGrimaude's Cornelia Sans font, which is the larger font used in dialogue. Extended Latin characters based on the existing font have been added.
The dialogue font from the Final Fantasy Anthology release of Final Fantasy V for the Sony PlayStation. Named for Reina, one of the characters (Lenna in other releases). Extended Latin characters based on the existing font have been added.
The dialogue font used in the US release of Final Fantasy I+II: Dawn of Souls for the Nintendo Game Boy Advance. Named for Whisperwind Cove, one of the bonus dungeons from the Dawn of Souls release of FFI. Extended Latin characters based on the existing font have been added.
The English font used in the original Japanese release of Final Fantasy I+II: Dawn of Souls for the Nintendo Game Boy Advance. Named for the Earthgift Shrine, one of the bonus dungeons from the Dawn of Souls release of FFI. Extended Latin characters based on the existing font have been added.
The pixel font used in the original English NES release of Final Fantasy. Named for Cornelia, one of the early towns in the game (Cornelia in later releases). Note that this font is not to be confused with Cornelia Sans by AliceGrimaude (which is the dialogue font used in the PlayStation rerelease.)
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
The dialogue and information text used in Final Fantasy VII, with support for Central and Eastern European languages as well as Greek and Cyrillic scripts.
UPDATE 7/1/2016: More Latin accents added. Greek Extended will be completed by the end of the month.