Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese.
Glyphs of this style can be seen on cave walls, buildings, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
A chimera made from Byzantine Exasperation and Terran Pixelcruiser.
There's also a squared version of this called Mechanos B, but I want to see if I can make it more distinctive before I publish it...This is a clone
Made by request for an associate. "RADD" stands for "Research And Development Division".
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
A font wherein each glyph is depicted through the placement of exactly 5 pixels on a 5x5 grid. This was inspired by basketball where only 5 players per team are on the court at once.
I feel these glyphs could be useful in many ways for board games since it takes very few pieces to render these shapes. These letters could be formations of troops or vehicles, for instance.
A semibold Gongclonker made to the same specs as the original - 5x5 with no wasted matrix.This is a clone of Gongclonker
A decolike boldtype. Based on a design from my game "Seven Candles", particularly the text used on documents and signs at the Lower Netazecan Embassy. The "hallmark" of this design is a sudden increase in line width midline, best seen on glyphs like EFLTZ3<>^.
"Embassy L" is a play on "Imbecile".
This design was previously known in other works as "Frenchfry" because Razma's (one of my AI) image recognition classified several letterforms as french fries.
Megashark's hard 1px outline was experimentally converted to a soft 1px outline. This result is far less readable to my eye, though it does look cool! Its printed words have a balloon-esque, almost organic quality.
"S.D.M.G." stands for "Super Dolphin Machine Gun", a weapon from the game Terraria. The Minishark and Megashark are from the same game. :^)This is a clone of Megashark
A minimized Minishark. How does that make it Mega? Well it's MEGA COOL.
I think this is the first 5x5 connected-outline design on FS!This is a clone of Minishark
An experiment to see if 3x3 fonts are more legible when drawn in negative space. I consider this to be not only a success, but also the most readable 3x3 design I have seen - particularly the uppercase.
The successors Megashark and S.D.M.G. are more useable and more stylish respectively, while Minishark strikes a good balance.
This is considered an E3x3 because, while it's created in a 5x5 grid, it has an effective drawing area of only 3x3. The outermost square only has pixels drawn in it when the interior design dictates such.
An attempt at an angular, futuristic Fraktur design. It's also inspired by ancient Greek stonecarvings, or at least, the way such carvings are depicted in comics and cartoons. It has a lot of intentional asymmetry to make it look quirky and slightly comical. (I tried making everything symmetrical with composites, but it looked boring!)
I welcome any suggestions for this one. I've never tried to make a "normal" Fraktur, only avantgarde ones, so I'm not very knowledgeable about the style.
Another attempt at alien Latin. It's made to have an organic, almost writhing look, but also to be easily written with a brush or spray paint.
A doodle made with Brick Basket.
These glyphs are made to look like trellises, wall screens or stained glass windows. But I think they can pull off many other looks as well.
Looks best at massive sizes! Good for logos, title cards, etc.
A doodle made with Brick Basket.
This has many uses! It works as a pixel font or a high-res one, and can generate a surprising range of visual effects.
Another free 5x5 pixel font for game developers.
This one has a vaguely authoritarian quality thanks to the hard 90° angles.
Looks like a Game Boy font to me!
Feel free to use it in your games.
A design inspired by school uniforms, sports team jerseys, etc.
UC cloned to LC to make this easier to use...