Pixel Font version 1.5
For all the supported characters, see here: pastebin.com/As5gzSf0
This is a cloneRecreation of the pixel font from Universal's "Cheeky Mouse" (1980). Note the thin "C", excessively wide "M" and "W" (which results in an awkward butting-up of most following characters), and the missing pixel in the numeral "0" which differentiate this from later forms of this font, such as the one used in "Devil Zone" (1980). Only the characters present in the game's tile set have been included.
This is a clone of Devil ZoneGS Unicode is a project I worked on over the course of several years so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 13.0, and as of FS's pre-July 2021 glyph inventory). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
This font will no longer be updated except in the case of fixing errors. I'm now working on GS Unicode 2.0, a non-pixelated(!) font that uses FS's current (all of Unicode!) glyph inventory, and is set to take much, much longer....
...so I'll see y'all on the other side~
Possibly the last entry in the Derpberd family: A font which looks like the original Derpberd at pixel size, gets fuzzy at larger sizes, and finally reveals its racing-esque checkerboard pattern once you've enlarged it enough.
Original size: 5pt (use multiples of this value for pixel perfection)
This is a clone of DerpberdFont used for signs in the 11th Heaven BBQ Bar'n'Grill Casino in my game Trap Farmer Brer Brah.
See also:Rivet City
Original size: 8.25pt (use multiples of this value for pixel perfection)
Experimental 12-segment display. This is my attempt at making an ultra-small segmented display suitable for printing on actual pixel art screens. As far as I know, this is the first fusion of Latin-style microfont and segmented display.
Initially I tried making this with 3px long segments, but the result looked almost exactly like Calculatrix 12. So I shrank it down to 5x5 to ensure it would take on its own look.
Of course, your pixel art style still needs to be a pretty big one for this font to work well - I recommend a display area of 82*7px or more.
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See also:Pandora's Blocks
Pandora's Blocks is a new kind of box. A better box. A box that contains things unheard of in the world of humans, a box that dissolves problems and anxieties and casts them unto the wind, a box that turns the words you say and the thoughts you think into ambrosia. Do the right thing and don't not not de-un-open the box. There are bad things living in there.
You must repost this message on Facebook within 30 seconds. If you don't warn at least 12 people about the dangers of pixel fonts by tomorrow, your great-great-great-great-great-great-great-grandma will rise from the dead and raid your kitchen. She was a master Sandwichologist employed by Sir Francis Bacon himself. Repeat, DO NOT OPEN THE BOX.
My first fontstruction, created for a project at UWE for the theme "squishy". I was inspired by the consistency of food products, especially bubblegum. To create these letters, I created 3D bubblegum letters by chewing and stretching the gum and sticking it on paper. I based this font off these 3D letters. It looks better zoomed out. I hope you like it!
Recreation of the pixel font from Now Production/Hudson Soft/NEC's "Be Ball" (1990) - oddly renamed "Chew Man Fu" for western release - on the PC Engine / TurboGrafx-16.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
I am going to expand this font. Why not, after all? It is my best work so far.
ALL BLOCKS UPDATED TO UNICODE 15.0!!
UNICODE BLOCKS INCLUDED:
Basic Latin
Latin Supplement
Latin Extended A
Latin Extended B
Latin Extended Additional
Latin Extended C
Latin Extended D
Latin Extended E
Latin Extended F
Latin Extended G
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IPA Extensions
Spacing Modifier Letters
Phonetic Extensions
Phonetic Extensions Supplement
Modifier Tone Letters
Ancient Symbols
Halfwidth and Fullwidth Forms (only Latin, Symbols and Katakana)
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Cyrillic (Basic)
Cyrillic Supplement
Cyrillic Extended A
Cyrillic Extended B
Cyrillic Extended C
Cyrillic Extended D
(Anbur/Old Permic)
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Greek and Coptic
Greek Extended
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Ethiopic
Ethiopic Supplement
Ethiopic Extended
Ethiopic Extended A
Ethiopic Extended B
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Armenian (Would really appreciate feedback)
Hebrew
N'Ko
Georgian
Georgian Extended
Georgian Supplement
Unified Canadian Aboriginal Syllables
Unified Canadian Aboriginal Syllables Extended
Unified Canadian Aboriginal Syllabics Extended-A
Cherokee
Cherokee Supplement
Ogham
Runic
Tifinagh
Lisu
Lisu Supplement
Phags-pa
Zanabazar Square
Mro
Old Italic
Phoenician
Carian
Lycian
Lydian
Gothic
Deseret
Shavian
Komi/Anbur/Old Permic
Elbasan
Osage
Pahawh Hmong
Toto
Old South Arabian
Old North Arabian
Adlam
Glagolitic
Glagolitic Extended
Old Turkic
Old Hungarian (Rovásírás)
Marchen
Buhid
Bamum
Kayah Li
Hatran
Yezidi
Caucasian Albanian
Miao
Masaram Gondi (incomplete)
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Hangul Jamo
(only modern Hangeul for now, I am desperate for feedback here!)
Hangul Syllables (discontinued)
Hangeul Compatibility Jamo (only modern Hangeul for now)
Katakana
Katakana Phonetic Extensions
Kana Supplement (only Katakana)
Kana Extended A (only Katakana)
Kana Extended B
Small Kana Extensions (only Katakana)
Bopomofo
Bopomofo Extended
Yijing Hexagram Symbols
Vertical Forms
Small Form Variants
Tai Xuan Jing Symbols
Counting Rod Numerals
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Combining Diacritical Marks
Combining Diacritical Marks Supplement
Combining Diacritical Marks Extended
Combining Diacritical Marks for Symbols
Combining Half Marks
-
General Punctuation
Supplemental Punctuation
Alphabetic Presentation Forms
Emoticons
Miscellaneous Symbols (discontinued)
Miscellaneous Symbols and Pictographs (discontinued)
Supplemental Symbols and Pictographs (only face emojis)
Symbols and Pictographs extended A (only face emojis)
Ornamental Dingbats
Dingbats
Miscellaneous Technical
Currency Symbols
Letterlike Symbols
Arrows
Supplemental Arrows A
Supplemental Arrows B
Supplemental Arrows C
Miscellaneous Symbols and Arrows (non-astrological)
Block Elements
Box Drawings
Geometric Shapes
Geometric Shapes Extended
Superscripts and Subscripts
Enclosed Alphanumeric
Enclosed Alphanumeric Supplement
Control Pictures
Optical Character Recognition
Braille Patterns
Number Forms
Domino Tiles
Common Indic Number Forms
Mayan Numerals
Musical Symbols (excl. Iranian, Kievan, and Gregorian notation)
Ancient Greek Musical Notation (incomplete)
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Planned in the future:
Enclosed CJK Letters and Months?
CJK Symbols and Punctuation?
Mathematical Operators?
Miscellaneous Mathematical Symbols-A?
Miscellaneous Mathematical Symbols-B?
Supplemental Mathematical Operators?
Osmanya
Chorasmian
Warang Citi
Pau Cin Hau
Nyiakeng Puachue Hmong
Symbols for Legacy Computing
Music Notation
Ancient Greek Music Notation
Halfwidth and Fullwidth Forms (Hangul)
Hangul Jamo (full)
Hangul compatibility Jamo (full)
Hangul Jamo Extended-A?
Hangul Jamo Extended-B?
Another non-diagonal font
Lakung came from the word Lengkung, which in Indonesian means curves
Lakung includes
- All Basic Latin letters (A-Z both Capital and Lowercase)
- Punctuations
- More Latin
- Cyrillic (Russian)
- Georgian
- Cherokee
Lakung 4.0
- Added Cherokee
Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
Working In Progress. More glyphs coming soon.
Additional notation that cannot be specified in a single character (usually post-game review):
!! – brilliant move
! – good move
? – bad move
?? – terrible move
!? – unusual move
?! – dubious move
Link to in-depth article about chess notation:
This is a clone of Chess Notation Type