Recreation of the pixel font from Data East's "Captain America and The Avengers" (1991) on the NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NES"No more heroes, fuzzball, your time has come!"
Presentning Data East's Werewolf: The last warrior, released in 1990, which means a hero needs to stop Dr. Faryan for Imprisoning the monsters, only the werewolf can stop Dr. Faryan. The Spirit of Kinju Guides the way of the werewolf to watch out for everything.
Recreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic. The game palette-swaps the font to a mostly white, blue, and yellow version. Only the blue version is included here.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Shadowrun (SNES)Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.
Recreation of Bally Midway/Data East's "Rampage" (1988) on the NES.
In the game, the comma is constructed from two separate tiles, aligned vertically. In this recreation, these have been combined into a single character. As a result, this font has an overall height that's larger than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Highway Chase" (1980).
Note the "Z", which does not match the rest of the letters (it dips below the baseline by 1 pixel).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon System Inc/Data East's "Pocket Gal Deluxe" (1992).
This recreation includes the ball number icons, mapped to the relevant unicode "Enclosed Alphanumerics" characters (U+2460 - U+2469).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
This is a clone of Diet Go GoRecreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Silent Debuggers" (1991) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's bizarre "Trio the Punch - Never Forget Me..." (1990). Includes an almost complete set of hiragana and katakana. Only the character present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Heavy Smash" (1993). This font contains an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.