UPDATE 4.0: updated, finished Vietnamese characters
Number of characters: 335 (or 336)
font = 100% free, can used in both personal use and commercial uses.
supports English and Vietnamese.
and the "More Latin" part in FontStruct.
uh it is now f-ed up with cs2.
A (kind of accurate) Undertale font for the Ciijan Alphabet (aka. a weird reskin of the english alphabet)
An attempt to make an esoteric form of Latin which is governed by the same amount and extent of structural logic as normal Latin. In other words, Latin that is weird, but makes sense while being as readable to the initiated as normal Latin is. It's a design that is weird in order to make itself easier to read, not harder.
This is a borderline IVO design, not because of its appearance, but because it sometimes requires the same set of visual considerations to interpret.
All cap bold serif
kerned : Russian, Latin Basic, More Latin
I can't even type cyrillic extended, there are too many letters in latin extended, I don't have greek keyboard either
I wish I could make everything, but I'm a human after all (or am I?), I decided that this is good enough
If this reaches OVER 9000 glyphs, Someone will make Artistic Alphabet with this font, this font has 64+ block elements for every glyph and Christian Munk will surprise me with that font better than 7x12 Serif! [IT TAKES ME WEEKS?, HAS SUPPORT FOR KANBUN CHINESE SYMBOLS AND JAPANESE KANA?, DOESN'T MAKE FS LAG?, BEATS OFF 7X12 SERIF?]
⌠Feel free to request new or fixed glyphs!⌡
Latest update: Added some writing systems (Thai is unfinished)
Recreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
The default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)