Recreation of the extra large pixel font from Capcom's "Knights of the Round" (1991).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Note that in the original, a few of the characters (such as "A", "D", "J") had single-pixel "holes" between the character shape and its shadow/outline. These mistakes have been corrected in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the Round (Large)I got pretty tired of all of the staff-pick-winning "LCD" segmented fonts that weren't even true LCDs. Most segment-inspired fonts do weird things like adding or dividing segments for certain letters. This is especially prevalent for the letter W. So, I decided to make an actual segemented font that does not do anything irregular. Made of 13 segments, it supports every ASCII character and has a unique symbol for each one.
Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Note that this is a simplified recreation: the original tiles from the game use a few more shades of the darkest orange colour for a more subtle gradient. However, this recreation groups these together to stick to an 8 colour palette.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes vs. Street Fighter (L)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Only the characters present in the game's tile set have been included.
Recreation of the main large pixel font from Capcom's "Marvel Super Heroes" (1995).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (L)Recreation of one of the extra large pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Night Warriors: Darkstalkers' Revenge (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalker's Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Darkstalkers: The Night Warriors (L)Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
Only the characters in the game's tile set have been included.
Recreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of X-Men vs. Street FighterRecreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version (which, in the game's ROM, also has a few minor tweaks for some characters, like the "A", "B", "E", "F", "M", "W"), see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (XL)Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
Only the characters present in the game's tile set have been included.
Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
This is a clone of The Young Indiana Jones Chronicles (Large)Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
In the game, the font only uses the numerals "1" and "2". For this recreation, I extended the font to provide a full set of numerals, trying to match the overall style.
Beyond the additional numerals, only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
This font is used as a versal/raised capital.
Only the characters present in the game's tile set have been included.
Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
This font is used for the character names and the high score screen.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 2 (XL)Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
This font is used for the character names and the high score screen.
Only the characters present in the game's tile set have been included.
Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 2 (Large)Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
Only the characters present in the game's tile set have been included.
Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the character names and the high score screen.
Note the dedicated "10", mapped to "Circled Number Ten" (U+2469) in the Enclosed Alphanumerics block.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (XL)Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the character names and the high score screen.
Note the dedicated "10", mapped to "Circled Number Ten" (U+2469) in the Enclosed Alphanumerics block.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)