Recreation of the large pixel font from Nazca Corporation/SNK's "Metal Slug" (aka "Metal Slug: Super Vehicle-001", 1996) on the NEO-GEO.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Metal Slug (Large)Recreation of the large pixel font from Sega's remake of "Fantasy Zone II: The Tears of Opa-Opa" (2008) for the System 16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Fantasy Zone II (System 16) (Large)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
This is a clone of Image Fight II (Large)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
Recreation of the large handwriting pixel font from Taito's "Twin Qix" (1995).
This font includes a complete set of hiragana and katakana characters, as well as a large number of punctuation and special characters.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Tower of Doom (Large)Recreation of one of the large pixel fonts from Taito's "Chase Bombers" (1994).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Large)This type is a font designed for the digital age. With sharp angles and glowing edges, it captures the essence of futuristic technology and virtual spaces, making it perfect for sci-fi projects, gaming interfaces, and anything in need of a high-tech vibe. Made by Asher Bosen for DMACC Typography
Recreation of the extra large pixel font from Capcom's "Knights of the Round" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that in the original, a few of the characters (such as "A", "D", "J") had single-pixel "holes" between the character shape and its shadow/outline. These mistakes have been corrected in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the Round (Large)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Note that this is a simplified recreation: the original tiles from the game use a few more shades of the darkest orange colour for a more subtle gradient. However, this recreation groups these together to stick to an 8 colour palette.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes vs. Street Fighter (L)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Only the characters present in the game's tile set have been included.
Recreation of the main large pixel font from Capcom's "Marvel Super Heroes" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (L)Recreation of one of the extra large pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Night Warriors: Darkstalkers' Revenge (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalker's Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Darkstalkers: The Night Warriors (L)Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
Only the characters in the game's tile set have been included.
Recreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of X-Men vs. Street FighterRecreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version (which, in the game's ROM, also has a few minor tweaks for some characters, like the "A", "B", "E", "F", "M", "W"), see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (XL)Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
Only the characters present in the game's tile set have been included.