Experimental doodle. The idea here was to make letters, ascenders/descenders, and diacritics obey the same ratios. The result looks sci-fi and sporty at the same time...
My take on the classic Sports Jersey font
Now available on FontJournal
A design inspired by school uniforms, sports team jerseys, etc.
UC cloned to LC to make this easier to use...
Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
Stormy was inspired by a font used often by the Sioux Falls Storm (working on it's Tenth National Indoor Football League Championship). This one is not based on their logo, but the font and numbers used on some of the jerseys the team wears.
Stormy is created by, and Copyright 2014, 2017 & 2018, Doug Peters of Symbiotic Design.
-Logos, graphics, web design, brand marketing, media, tech & consulting.
My Font Groups:
A modern take on American-style sports fonts. Non-inline letters are lower case, and other characters are gained by holding shift on a UK keyboard, i.e.
1=!, 2=", 3=£, 4=$, 5=%, 6=^, 7=&, 8=*, 9=(, 0=), -=_, .=>, '=@This is a clone
Improved version of Wim Gestreept, I reworked proportions and character balance. Still might turn into something else if I can work out more ligatures.This is a clone of Wim Gestreept
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~
Inspired bt the works of great Wim Crouwel and striped sports jerseys. Also a study in 45 degrees diagonals, happily provided by fontstructor and master Goatmeal. Basic latin support and a few ligatures. **UPDATE 19.11.2014 I worked out a few unbalanced characters and added ligatures. Hope you like it!
**UPDATE 2016: please check the new version under the name of Wim V2.