A second typeface inspired by the theme 'systematic', developed through finding hidden shapes within geometric architecture and using them as building blocks for the letterforms, this time blacked out to create a bolder more imposing style. Sister font to - STACKED
This is a clone of STACKEDA typeface inspired by the theme 'systematic', developed through finding hidden shapes within geometric architecture and using them as building blocks for the letterforms. Sister font to - STACKED BLACKOUT
This font relates to the theme "Sharp" and is inspired by Cubist architecture. Cubist architecture is very rare and can be found only in The Czech Republic, especially in Prague. I took a core element of Cubist architecture, the triangle, and implemented it into a font. I divided each letter into sections and used different shades to make it look like decorative elements of a Cubist facade.
This is a cloneA typeface meant to be simplistic yet with a strong personality. The initial inspiration came from crosses and wire. I was also inspired by the overall theme of the horror genre in gaming and how their title fontypes look. Though simple did prove to be a challenge (haha).
Designed for display text.
Fett commands attention with its lavish uppercase letters. I had focused on creating an geometrical inverted slab serif incorporating features of Glyphic serifs. The distinguishing feature of Gylphic typefaces are the triangular shaped serif design, or a flaring of the character strokes where they terminate. Although Fett is not classified under either of those groups, I don’t think I wish it could be either- it shouldn’t be. Fett is meant to be very playful and tasteful. I named this font after its thick, fat stroke weight. Fett translates to “fat” in 3 different languages- German, Swedish, and Norwegian.
This blocky and industrial font was inspired by architechtural features on a large multistory car park near where I live. I took pictures of multiple elements from the building and rearranged and rotated the shapes to create letter forms, and used shading to create a 3 dimensional effect to mimic the structures depth when seen in person.