My theme was messy. I began looking into paint and the effect it can give when the ink runs out towards the end of the stroke. This led me to looking into graffiti and the 'messy' appearance it can give a place. I took photographs on my way home from Arnolfini of any typographic graffiti I came across and I traced the ones I was fond of. I particularly liked this one that had drips at a slight angle as it was written on a slant so I reproduced my own interpretation of it.
This typeface is part of a Graphic Design project at UWE and is based on the theme of unstable. I was interested in the way that liquid (such as paint) can change and move, sometimes in a way that we cannot control. I began by looking at the way paint reacted when placed on wet paper. I liked the element of chance involved in this process and to create this final typeface I let watered down paint fall and splatter creating broken patterns and uneven edges. I have tried to capture some of these patterns in this typeface.
An experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel Arcade was born.This is a clone of The Video Arcade Game Font
An experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel was born.This is a clone of CASIOpeia
A re-design of Congealed. I based this design on the experiments I conducted on how the movement of various fluids differed on paper. I liked the Congealed typeface I created which is why I continued with this as the basis of each letter - I added in the viscosity by showing drips of various length. I feel that this gives the font an overall more interesting look and links directly to the theme fluid, which was the starting point of my project.This is a clone of Congealed