Complete Sheikah Alphabet from Zelda: Breath of the Wild.
Includes J, Q, Hyphen, Exclamation Mark, Digits, Vertical Line, Period and Question Mark.
Exact thickness, angles and spacing.
(The "Period" and "Question Mark" characters are never used in game and only appear in the game files. The "Vertical Line" character only appear in the "gyro" controls in "apparatus" shrines and is not otherwise listed in the file that list all other characters. It is not known if those characters should be considered cut/scrapped and if they are canon or not.)
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This font has been superseded by the following (it's identical but you can also change characters to their "pins" variant if you put them in "bold"):
sarinilli.deviantart.com/art/BotW-Sheikah-Font-669623758
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Updated March 5, 2017: The Hyrule Compendium in game shows that that was believed to be digits 1-5 (pins) is actually digits 0-4. Also, it shows that pins are actually in inverted colors.
Updated April 4, 2017: Added a dummy character so that a line spacing of 1.0 will not juxtapose glyphs vertically (a minimal white space will be kept).
Updated April 11, 2017: A datamining of the game reaveals that what was believed to be the "Space" and "Period" characters are actually the "Hyphen" and "Exclamation Mark". Also, the "Period" and "Question Mark" do exist in the game files but are never used in game. Source: spriters-resource.com/wii_u/thelegendofzeldabreathofthewild
Thanks to CalicoStonewolf on DeviantArt.com for providing that link!
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Initial Sources:
- james0x57.github.io/sheikah/ (They've got digit corners wrong. Digit 5 is missing and digit 0 is invalid. Digits are their "pin" variants instead of the actual symbols.)
- imgur.com/a/PnlGQ/ (For Q. Source unknown. They have errors in J, U, W, Y and hyphen.)
- neogaf.com/forum/showthread.php?p=207210063ost207210063 (Original decipherer.)
- gamnesia.com/journals/entry/the-legend-of-zelda-breath-of-the-wild-how-to-decrypt-hylian-runes (For J.)
Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
Something that I made. Part of the Roto Family.
Currently supports:
English, Jamaican, Irish, Dutch, German, Norwegian, Swedish, Icelandic, Finnish, Polish, Czech, Slovak, Sami (Northern), Hungarian, Spanish, Portuguese, French, Esperanto
Update Log
Current version:v3.0
v0.1: Basic characters.
v0.2: Added basic punctuation.
v0.3: Added more punctuation.
v0.4: Changed letters S, s, Q.
v0.5: Added ^ and ` .
v1.0: Smoother curves, changed letters S, s, Q, R, r, K, k.
v1.1: Added Á, À, Â, Å, Ä, Æ.
v1.2: Added Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ð.
v1.3: Added Ñ, Ò, Ó, Ô, Õ, Ö, ×, Ø.
v1.4: Added Ù, Ú, Û, Ü, Ý, Ÿ, Þ, ß.
v1.5: Added à, á, â, ã, ä, å, æ.
v1.6: Added ç, è, é, ê, ë, ì, í, î, ï.
v1.7: Added ð, ñ, ò, ó, ô, õ, ö, ÷, ø.
v1.8: Added ù, ú, û, ü, ý, þ, ÿ.
v2.0: Added Ā, ā, Ă, ă, Ą, ą.
v2.1: Added Ć, ć, Ĉ, ĉ, Ċ, ċ, Č, č.
v2.2: Added Ď, ď, Đ, đ, Ē, ē, Ĕ, ĕ, Ė, ė.
v2.3: Added Ę, ę, Ě, ě, Ĝ, ĝ, Ğ, ğ, Ġ, ġ, Ģ, ģ.
v2.4: Added Ĥ, ĥ, Ħ, ħ, Ĩ, ĩ, Ī, ī, Ĭ, ĭ.
v2.5: Added Į, į, İ, ı, IJ, ij.
v2.6: Added Ĵ, ĵ, Ķ, ķ, ĸ, Ĺ, Ļ, ļ.
v2.7: Added Ņ, ņ, Ň, ʼn, Ŋ, ŋ, Ō, ō, Ŏ, ŏ.
v2.8: Added Ő, ő, Œ, œ, Ŕ, ŕ, Ŗ, ŗ, Ř, ř.
v2.9: Added Ś, ś, Ŝ, ŝ, Ş, ş, Š, š, Ţ, ţ, Ť, ť, Ŧ, ŧ.
v2.10: Completed Latin Extended-A.
v3.0: Started Latin Extended-B.
A winning, small-matrix rendition of this super-elliptical monoline sans. If you’d like, please enjoy a private clone to tour the brand-spankin’ new interiors.
I embraced innovation at the expense of imperfection with faux-curve composite stacks. These custom bricks are used to resolve the most glaring proportion issues besetting version 1 (and 2’s) capitals. I risk intermittent aliasing as well as potential inconsistencies in both curvature and stroke contrast. Yet these composite-stack discontinuities (A,C,D,G,J,O,Q,S,U,V) marry unexpectedly well with the extensively used macaroni bricks and remain themselves smooth up to an impressive 72pt.
Manual kerning leaves a lot of room for improvement. The alternates are included mostly for curiosity’s sake. Another work in progress with samples to follow. Feedback is always very appreciated; thanks in advance for it! :)
This is a cloneThis is the Plane F font of the GS Unicode 2.0 font series. I've split this font up by plane since font files have a technical limit of 65,535 glyphs.
This font will be made up of U+0020 and U+F0000~U+FFFFD, which add up to exactly 65,535 code points.
Things that are planned but not (fully) implemented yet are italicized.
Links to planes (I'll most likely be posting updates related to this series as a whole in the Plane 0 font):
Plane 0: here
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U15.0)
Plane E: here
Plane F: [THIS FONT]
Plane 10: here
PUA assignments:
F0000~F0E6F - Kinya Syllables
F0E70~F16AF - Pikto
F16B0~F16DF - Derani
F16E0~F16FF - <reserved for future (U)CSUR allocations>
F1700~F18FF - Semtog
F1900~F19FF - sitelen pona
F1A00~F1AFF - <reserved for future (U)CSUR allocations>
F1B00~F1C3F - Shidinn
F1C40~F1FFF - <reserved for future (U)CSUR allocations>
F2000~F23FF - canIPA Extensions
F2400~F27FF - Phonetic Extensions-1
F2800~F297F - Medievalist Latin Extensions
F2980~F3BFF - Latin Extended-2
F3C00~F3FFF - Phonetic Extensions-2
F4000~F41FF - Greek Extended-2
F4200~F43FF - Cyrillic Extended-2
F4400~F44FF - Georgian Extended-1
F4500~F47FF - Latin Extended-3
F4800~F4AFF - Greek Extended-3
F4B00~F4BFF - Ancient Monograms
F4C00~F4EFF - <unassigned>
F4F00~F4FFF - Arabic Extended-1
F5000~F511F - Voynich
F5120~F513F - Cistercian Cipher
F5140~F51DF - Tironian Notes
F51E0~F51FF - <unassigned>
F5200~F53BF - Pigpen
F53C0~F5DAF - <unassigned>
F5DB0~F5DFF - Kodo Symbols
F5E00~F5FFF - Kamakawi
F6000~F603F - Lakota
F6040~F609F - Nawa
F60A0~F60FF - <unassigned>
F6100~F627F - Unified Canadian Aboriginal Syllabics Extended-1
F6280~F7FFF - <unassigned>
F8000~F81FF - Sylabica Extended-1
F8200~F86AF - Niji Syllables
F86B0~F88FF - Gem Language
F8900~FAFFF - <unassigned>
FB000~FB07F - Djenpa
FB080~FB0FF - <reserved for Oneiric Conscripts>
FB100~FB17F - Vinhorai
FB180~FB1FF - Sirboan
FB200~FB27F - Xiphosee
FB280~FB2FF - Minirasse [Mi,ni,rasse]
FB300~FB37F - Anemoian
FB380~FB3FF - Nihilezhxa
FB400~FB47F - Aa-Infinitio
FB480~FB4FF - Kaioloko [Kaiöloko]
FB500~FB9FF - <reserved for Oneiric Conscripts>
FBA00~FBA7F - Xiphosee Cursive
FBA80~FBFFF - <reserved for Oneiric Conscripts>
FC000~FC01F - Kanamit
FC020~FC04F - UUFO [U.U.F.O.]
FC050~FC08F - Kaotican
FC090~FC0BF - Mirror Text
FC0C0~FC0EF - Auroran
FC0F0~FC11F - Aquamarine
FC120~FC14F - Q-Block
FC150~FC17F - Supersolar
FC180~FC1AF - Voltik
FC1B0~FC1DF - Bloom
FC1E0~FC20F - Spheric
FC210~FC23F - EL [E.L.]
FC240~FC26F - Infinitum
FC270~FC29F - Coloraturan
FC2A0~FCFFF - <unassigned>
FD000~FD07F - Muric
FD080~FD09F - Plutonian
FD0A0~FD0FF - Gyorsrovas
FD100~FD14F - Bostani
FD150~FD1AF - New Mong
FD1B0~FD1EF - New Akha
FD1F0~FD22F - Akkhara Muni
FD230~FD25F - New Maori
FD0A0~FDEFF - <unassigned>
FDF00~FDFFF - <reserved for merrybot_v2>
FE000~FE01F - Raichi-1
FE020~FE02F - Raichi-2
FE030~FE06F - Orange Sheet Ideographs
FE070~FE08F - A20
FE090~FE0CF - Aereian
FE0D0~FE10F - A56
FE110~FE15F - Pargy
FE160~FE17F - Early Gerudo
FE180~FE19F - Modifier Tone Letters Extended-1
FE1A0~FE1BF - Combining Diacritical Marks Extended-2
FE1C0~FE1FF - <reserved for Erictom333>
FE200~FE3FF - Yoshiese Ideographs
FE400~FE41F - Minecraftian Supplement
FE420~FE6FF - Minecraftian
FE700~FE77F - Hylian
FE780~FE79F - Gerudo
FE7A0~FE7DF - Gerudo Presentation Forms
FE7E0~FE7FF - L8
FE800~FE87F - Legend of Zelda Symbols
FE880~FE8BF - Super Smash Bros Symbols [Super Smash Bros. Symbols]
FE8C0~FE8FF - Fantendo Smash Bros Symbols [Fantendo Smash Bros. Symbols]
FE900~FE93F - Mathematical Symbols Extended-1
FE940~FE9BF - Symbols and Punctuation Extended-2
FE9C0~FE9FF - Number Forms Extended-2
FEA00~FEB3F - Hylian Extended-1
FEB40~FEB4F - Gerudo Extended-1
FEB50~FEB5F - Gerudo Presentation Forms Extended-1
FEB60~FEB8F - Sheikah
FEB90~FEBAF - Legend of Zelda Symbols Extended-1
FEBB0~FEBCF - Super Smash Bros Symbols Extended-1 [Super Smash Bros. Symbols Extended-1]
FEBD0~FEBFF - <reserved for Erictom333>
FEC00~FEC0F - Gothic Extended-1
FEC10~FEC3F - Arabic Extended-2
FEC40~FECBF - <reserved for Erictom333>
FECC0~FECFF - Cyrillic Extended-3
FED00~FED5F - Tatar
FED60~FED7F - <reserved for Erictom333>
FED80~FEDAF - Script Gerudo
FEDB0~FEDFF - Script Gerudo Presentation Forms
FEE00~FEEFF - Mitrata Lipi
FEF00~FEF3F - Featural Minecraftian
FEF40~FEF9F - African Transitional
FEFA0~FEFFF - <reserved for Erictom333>
FF000~FF05F - Vexillology Symbols
FF060~FF0FF - Miscellaneous Technical Extended-1
FF100~FF16F - Control Pictures Extended-1
FF170~FF1FF - Segmented Display Patterns
FF200~FF27F - Number Forms Extended-3
FF280~FF28F - Dozenite Numerals
FF290~FF29F - Camp Duodecimal Numerals
FF2A0~FF2AF - Bibi-Binary Numerals
FF2B0~FF2BF - <unassigned>
FF2C0~FF2FF - Marian Sexagesimal Numerals
FF300~FF3FF - Block Elements Extended-1
FF400~FF5BF - Box Drawing Extended-1
FF5C0~FF5FF - Supplemental Arrows-1
FF600~FF6FF - Hex Byte Pictures
FF700~FF9FF - Control Pictures Extended-2
FFA00~FFABF - Miscellaneous Astronomical and Astrological Symbols
FFAC0~FFBFF - Chess Symbols Extended-1
FFC00~FFDFF - <unassigned>
FFE00~FFE1F - Adobe Compatibility Forms
FFE20~FFEFF - Apple Compatibility Forms
FFF00~FFFEF - Fragments
FFFF0~FFFFF - Plane F Specials
Additional PUA assignments can be found in the Plane 0 and (eventually) 10 fonts.
Feel free to recommend PUA assignments, though if it's a smaller block (i.e. ~256 characters or fewer), I might recommend the BMP PUA.
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
STF_EIN BERLINER - Condensed geometric sans-serif typeface.
Inspired by the lettering seen on a variety of different Dutch and German street signs.
The simple and clean geometric letterforms provide this typeface with a strong legibility in both display & body style text.
(grid size 3,5 × 7 at 2x2 brick size filter)
Enjoy
Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.