This is a decent prototype that should have been made on IBM PC's back in 1987! It features box-drawing, Latin and European characters. It is written in CP-437 and Unicode format! This is based on a CGA BIOS font in 1981.
Recreation of the pixel font from Kaneko/Taito's "Super Qix" (1987).
Note that the incorrect vertical position of the "]" has been fixed in this recreation.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super QixRecreation of the pixel font from Kaneko/Taito's "Super Qix" (1987).
Note that the incorrect vertical position of the "]" has been fixed in this recreation.
Only the characters present in the game's tile set have been included.
Recreation from the pixel font from Data East's "Garyo Retsuden" (1987).
This recreation includes the mistake on the uppercase and lowercase "Z", which both are one pixel too short / above the baseline.
Only the characters present in the game's tile set have been included.
This is My second Mixed Font where i combained Stinger or Goonies 2 and Dynamite Duke cause Goonies 2 and stinger is the same thing Execpt for The Alternate Q, Z and 9
This is a clone of Dynamite DukeThis is My first Mixed Font where i combained Contra and Dynamite Duke
This is a clone of Dynamite DukeThis is Punch Out!! From NES 1987
So I made this
It look same but more character
(Download this font if you like this font)
This is a clone of Super Mario Bros. NESRecreation of the pixel font from John M. Phillips/Hewson's "Nebulus" (1987) on the Amiga and Atari ST.
Note the "JMP" character, mapped to "↑".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of the title screen bitmap font from Konami's The Goonies II for NES and Animaniacs for SNES. Added the alternate capital D and R from SNES Animaniacs title screen to the lowercase.
Recreation of one of the pixel fonts from Remote Programming/Bulldog Software's "Galletron" (1987) - weirdly spelled "Gallitron" on the Amstrad start screen, but not the loading screen.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Remote Programming/Bulldog Software's "Galletron" (1987) - weirdly spelled "Gallitron" on the Amstrad start screen, but not the loading screen.
Note that in the Spectrum version, the numeral "0" is shifted right by 1 pixel compared to the Amstrad version. In this recreation, I opted for the latter for a balanced look.
Only the characters present in the game's tile set have been included.
Recreation of the archetypal pixel font from late golden age / early platinum age Konami arcade games, such as Track & Field (1983), Road fighter (1984), Salamander (1986), City bomber (1987), Combat school (1988). Note the distinctive "!" and "?". This recreation combines some of the special characters found in those games, in addition to the (fairly standard) base alphanumeric set.
This is a clone of TaitoidRecreation of the pixel font from Nichibutsu's "Terra Force" (1987) on the arcade.
[UPDATE: now includes the special characters from the French, German, Italian, russian, greek, Katakana, Hiragana and Spanish language version of the game.]
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Patrick Montier/France Image Logiciel's "Firescape" (1987) on the Amstrad CPC.
Note the shaded block/cursor, mapped to "light shade" (U+2591).
Only the characters used in the game have been included.