No saben, pero parece que me encariñé mucho de la tipografía Monaco_15 de Susan Kare (Aunque tenga sus Errores).
Lo que pasa con la tipografía es que primero hice la versión bitmap para Windows (.FON) y lo extendí a todos los caracteres Unicode para este formato para que no salga un error en el soporte de idiomas.
Después de muchos años, pude regresar a la pagina que hice esta versión de Monaco_15 llamándolo “MonacoTTF” y lo comencé a desarrollar en el 10/1/2022 y logré extender la cantidad de símbolos disponibles para la fuente.
Recomiendo que lo descarguen su versión TrueType porque comprobé que la versión OpenType contiene errores
(Click para más Información)
La Licencia: SIL Open Font License Update6 15/12/2020
Autora: Susan Kare | Page
The Log Sys Megatrends version doesn't resemble the Perfect DOS/Classic Console age of the American Megatrends BIOS, but it's perfect for BIOS information.
Log Sys Megatrends 2 resembles the recent Log Sys Alt, but this version has more than different numbers.
This is a clone of Log Sys MegatrendsThis font contains almost every number series used in separate groups. A recreation to the news bulletin from Rudolph's Shiny New Year (1976).
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of UniGraphic 26 MThis font contains almost every number series used in separate groups.
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of Unicode 2.0 (Latin Glyphs)This font contains almost every number series used in separate groups. A recreation to the news bulletin from Rudolph's Shiny New Year (1976).
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of UniGraphic 21 CMy take on those classic serif style stencil designs.
Initially I started this design as a all caps display style, the desicion for a lowercase came once the uppercase already had been completed, and I truly had a hard time making a good looking lowercase for this one.
Also it felt like kerning this style was much harder to see and get right than most other fonts I made.
There still remains a number of things I had rather seen different, like those numerals, but this is the best I could do for now, I hope you like it!
Cheers
Here is an extended version of my Atemayar Rigid Script. This script has taken me years to get to the point where it is. It is incomplete however I figured I would release it with the current list of characters that I have created. While I plan to complete it, it will be some time before this is achieved so please bear with me as life tends to get in the way sometimes.
I began this font August 31, 2017, and I'm releasing it 30 days short of its 2 year anniversary.
Based off the original alphabet of Atemayar Qelisayér featured on Omniglot created by Simon Halfdan Hvilshøj Andersen. Credit for all the original characters of this alphabet goes to him, as well as credit for inspiration. Some characters in this alphabet are wholly original to this font (most are not however), these are inspired wholly by the original Atemayar alphabet in one way or another.
I truly and sincerely hope you enjoy, this font is made for all to enjoy and to spread such a beautiful alphabet to be used for all languages and all writing systems. I love Atemayar more than any existing writing system, I take all my notes in it, and I wish that Simon Halfdan Hvilshøj Andersen's alphabet will be spread around the world and used by many.
The alphabets can be categorized into groups based on the following criteria:
- Pseudo-Atemayar: shares no letters with Atemayar, but appears similar
- Semi-Pseudo-Atemayar: shares a few characters with Atemayar, but overall still looks like its base alphabet and can't be read by Atemayar users
- Modified Atemayar: Follows all/most of the same letters as Atemayar, however has added or modified letters as well
- Classic Atemayar: Original Atemayar alphabet without change
The alphabets' classifications are as follows:
Basic Latin: Classic (except X, which is a ligature of K and S)
Punctuation (all except . , : ; ? ! ... " '): Modified
More Latin: Modified
Extended Latin B: Modified
Extended Latin A: Modified
Greek & Coptic: Modified
Cyrillic: Modified
Arabic: Modified (reversed letters)
Devanagari: Modified (line above letters)
Georgian: Semi-Pseudo
Armenian: Semi-Pseudo
Katakana: Modified
Hebrew: Modified (reversed letters) ***Incomplete***
Hangul: Pseudo ***Incomplete***
Bopomofo: Modified (dots above letters, ligatures)
Thai: Pseudo ***Incomplete***
I'll make more Latin and Russian
Also, thanks to this
This is a clone of Just Serif(With my cousin's assist)Megaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
The font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
I really wanted a pixel version of the classic Monaco 9pt bitmap as the system Font doesn't play nice with Sketch if you want to keep the pixels. The punctuation has been rebuilt to make it match the original font in System 6 and given it a few spacing tweaks throughout. Renamed it Macano so it happily coexists with the system font.
This is a clone of MonacoThis is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.
~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a clonePhantalia is a monospaced sans-serif pixel font recreation based on an original font appearing in the SNES video game Tales of Phantasia, developed by Wolf Team and released by Namco in 1995.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included are the full hiragana and katakana character sets from the original Japanese version of the game.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 6pt and avoid any anti-aliasing or other font smoothing methods.
~ Phantalia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a clonePixel font recreation based on two of the main fonts appearing in the Syndicate game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added many of more common characters, diacritics, and other gylphs that don't show up in the game. A full set of the Japanese version's katakana characters is also included.
The base font size and recommended setting for Syntricate is 5pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
Syndicate on the SNES was developed by Bullfrog Productions and released by Ocean Software in 1993.
~ Syntricate - created by Caveras based on original fonts used in Syndicate for the Super Nintendo. ~
WWareTypeC is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeC is 26pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeC - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~