Recreation of the pixel font from Konami's "Mogura Desse" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Mogura DesseRecreation of the pixel font from SNK's "King of Monsters" (1991) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of King of MonstersRecreation of the main pixel font from Traveller's Tales/WJS Design/Psygnosis' "Leander" (1991) on the Atari ST.
Incidentally, this font is also used when the player enters their initials on the highscore screen in the Amiga version, but otherwise that version uses a different font (even for the actual display of the highscore list once entered).
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
This is a clone of Leander (Amiga)Recreation of the main pixel font from Traveller's Tales/Psygnosis' "Leander" (1991) on the Commodore Amiga.
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
V1.0 (7/23/25 6:53 PM) - Intital Release
This is a clone of Space Harrier (Extended)Recreation of the larger pixel font from Tecmo/Sega's "Ninja Gaiden" (1991) on the Sega Game Gear.
This font is primarily used in the cutscenes ("Tecmo Theatre").
Only the characters present in the game's tile set have been included.
Recreation of the main bitmap font from Genesis/Mega Drive's TMSS startup screen used in all Genesis/Mega Drive revisions such as model 1 VA6 and 7 and every post-model 1 revision from 1991-upwards and Sega's Genesis/Mega Drive port of Cyberball.
Recreation of the pixel font from Dooyong's "Gulf storm" (1991).
(UPDATE: This pixel font was added Russian, french, Italian, Spanish, German, Greek, Katakana, Hiragana, And other.)
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.
Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "Wacky Races" (1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character, and one position to the right. In this recreation, characters that use them are pre-combined into a single glyph, with the dakuten/handakuten overhanging the character beyond the 8 pixel width.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SNK's "Burning Fight" (1991) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Burning FightRecreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.
Recreation of the extra large pixel font from Capcom's "Knights of the Round" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that in the original, a few of the characters (such as "A", "D", "J") had single-pixel "holes" between the character shape and its shadow/outline. These mistakes have been corrected in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the Round (Large)Recreation of the main pixel font from Lucasfilm Games/JVC/Victor Musical Instruments' "Star Wars" (1991) on the NES.
The alpha-numeric characters are the same as the Sega Master System version (except for the spacing), but this version includes more special characters/punctuation marks.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (NES)Recreation of the main pixel font from Lucasfilm Games/JVC/Victor Musical Instruments' "Star Wars" (1991) on the NES.
The alpha-numeric characters are the same as the Sega Master System version (except for the spacing), but this version includes more special characters/punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (SMS)Recreation of the cursive pixel font from Gaelco's "Big Karnak" (1991).
This admittedly rather ugly font is used only once in the game - to provide the player with hints ("solutions to the enigmas") in the second level.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Big Karnak (Cursive)Recreation of the cursive pixel font from Gaelco's "Big Karnak" (1991).
This admittedly rather ugly font is used only once in the game - to provide the player with hints ("solutions to the enigmas") in the second level.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
This is a clone of Street Fighter II (Large)Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Cadash" (1991) on the PC Engine/Turbografx-16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Cadash (PC Engine)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)