Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
This is a clone of Image Fight II (Large)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
Recreation of the alternate pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This variant is used in the final credits. The alpha-numerics are the same as the main font, but with the addition of a lowercase "r" and different punctuation and special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Image Fight II: Operation DeepstrikerThis is my first font I tried to be a comic-based font. Probably one of the most uncommon fonts. This font is from "Bee 52" for NES by Codemasters in 1992. I did bettter since I made a 'Cricket Cake' font. Trying to get accurate as the bitmap font was a challenge, but it should be enough to improve readability for this font!
Based on the PIS displays of London Underground Piccadilly line 1973 Stock and Northern line 1995 Stock trains. Also used on the Essentially a dot matrix version of the iconic Rail Alphabet typeface this war first used on the mock up Class 341 Crossrail carriage followed by Networker classes 365, 465 & 466 and Enterprise. (RGB:F8A173 - Soft Orange)
Symbols: (U+00A6 = National Rail) (U+00A7 = Plane) (U+00AC = London Underground) (util.unicode.org)
(https://en.wikipedia.org/wiki/Seville_Expo_'92)
The Universal Exhibition of Seville 1992 – Expo '92 (officially: Exposición Universal de Sevilla 1992) was a universal exhibition held from Monday 20 April to Monday 12 October 1992, at the Isla de La Cartuja, in Seville, Spain. The theme for the expo was "The Age of Discoveries", celebrating the 500th anniversary of Christopher Columbus reaching the Americas, and over 100 countries were represented. The site of the exposition covered 215 hectares (530 acres) and the total number of visitors was 41,814,571. The exposition ran at the same time as the smaller and shorter-duration Genoa Expo '92, a Specialized Exhibition, held in memory of Christopher Columbus in Genoa.
also there are uno cards
Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main small pixel font from ADK/SNK's "World Heroes" (1992) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of World HeroesFont might be inaccurate. Use it if u need
Recreation of the pixel font from Capcom's "Varth: Operation Thunderstorm" (1992).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
In the game, the font includes a few ... odd choices (such as having the apostrophe take up zero width and placing it above the preceding character, the weirdly top-heavy "2", and using the "@" sign instead of a proper copyright symbol on the title screen). This recreation repositions the apostrophe, and maps the "@" sign to its correct code point.
Only the characters present in the game's tile set have been included.
This is a clone of Varth: Operation Thunderstorm (Mono Tweaked)Recreation of the pixel font from Capcom's "Varth: Operation Thunderstorm" (1992).
In the game, the font makes heavy use of anti-aliasing, and includes a few ... odd choices (such as having the apostrophe take up zero width and placing it above the preceding character, and using the "@" sign instead of a proper copyright symbol on the title screen). This recreation normalises some of the stranger aspects slightly, and turns the font into a monochromatic version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SNK's "Last Resort" (1992) on the NEO-GEO.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Last Resort ReripRecreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Prince of Persia (NES)Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
A few of the accented characters lacked a shadow in the game's tile set (presumably because they weren't actually used). In this recreation, I added in the shadow, based on similar characters that did.
Only the characters present in the game's tile set have been included.
This is a clone of Soul Blazer (Small)Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Tradewest's "Super Double Dragon" (1992) on the SNES.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.