i take the undertale/deltarune font and add glyphs that are not from basic latin because everyone always forgets to add them
In the private use area F000-F022 are some chars to help with custom symbols
Zoom out to see it in a smooth form. Font operates at its best at 12, 24, and 36 but it is flexible. How to use: Classic wasd for redstone up down left and right. Classic numerical keypad for redstone intersections. (hold shift for numbers for coordinates) top qwerty row for various redstone devices (including slime to makes pistons sticky. The bottom row is reserved for pistons and repeaters. For any slight nudging of things, press `.
Update: I added "Slime blocks" f. g for hopper. Observer is j. Chest is h.
North, east, south, west, up, and down directions which will help the comparators and repeaters and redstone torches and hoppers. This is done by using Z,X,C,V,B,N. Let us use the example of a repeater, west facing, on 3 ticks delay. First you put a c to make a 3 tick repeater, then you put the v which will put a "West" on that repeater.
See picture entitled "The layout" (below) and youll see its actually quite simple.
Pixel prototype of a font for an upcoming game being developed by yours truly. This will likely be used, but only for flashbacks and dreams. The normal ingame font may be a high-res version of this, or something different - tests are still being done to determine this.
English only for now, as there are no plans to localize the game myself.
"Madufaros" = "daughter of Madu".
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Original size: 9pt (use multiples of this size for pixel perfect rendering)
A font that represents what the future looked like through the eyes of the past. Presenting sharp features that seem to be extraterrestrial symbols, this font is perfect for not just Sci-fi and video game lovers, but for those who want a bold and striking font to make their work bring awe and nostalgia to their audience.
Operation MXP is a port of 8bitoperator JVE font reworked into a very sharp style.
Contains:
- All original symbols ported, and reworked
- More latin keeping the same style
That's all! Lookin' forward to make the logos.
A simple 16x16 terrain tileset. This is designed to work in color AND in monochrome.
In making this, I condensed all known biomes (terrestrial, aquatic, air, space, manmade, transitional) into 26 tiles. This allows a given tile to define multiple different types of areas/terrain, and it allows you to come up with your own meanings for these tiles, rather than having to memorize a legend. Some of the tiles are obvious and some are not; this is by design.
A-Z, a-z = terrain
0-9, 0-9+SHIFT = map borders/frame
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Original size: 12pt
Map Template:
.0123456789
!,,,,,,,,,,
@,,,,,,,,,,
#,,,,,,,,,,
$,,,,,,,,,,
%,,,,,,,,,,
^,,,,,,,,,,
&,,,,,,,,,,
*,,,,,,,,,,
(,,,,,,,,,,
),,,,,,,,,,
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See also:Donjon 16, Gremlin Skins
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This font was inspired by Johannes Gutenberg’s Black Letter, and the iconic 8 bit font. I wanted to make a font that would be found in an old arcade or some odd Nintendo Gameboy role playing game.
The challenge of making this font was trying to make it simple like the original 8 bit font but still have it be ornate like the Black Letter. I believe that I met the challenge and I was also able to make a lower case set which adds more readability to the big blocky upper case. While it became more readable it is still more of a display font.
Created By Abigail Otis
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
(https://fontstruct.com/fontstructions/show/1572180/funky-pixels)
This project has changed my view of type by being patient and to really think about how the typeface will be protrayed in a product. My typeface reminds me of an "old-school" videogame. I had alot of fun with this project because I got familier with the tools in this program very quickly. I hope you enjoy my font, Funky Pixels!
Presenting Universal Studios and LJN Toys's Jaws, released in 1987, which was released on the movie in 1975. This game based on movies, and Jaws series.
Jaws series are:
Jaws (1975)
Jaws 2 (1978)
Jaws 3-D (1983)
Jaws 4 (1987)
Jaws 5 (1995)
Cruel Jaws (1995)
Deep Blue Sea (1999)
A font inspired by retro video games, and retro styled games. Ispiration stemming from games like Undertale, Earth Bound, Zombies Ate My Neighbors, and other things like classic zombie and horror movie culture. Another huge inspiration to this font was Nitrome, a computer game website that I grew up with as a kid which featured dozens of flash and pixel based games. The font is designed to be versitile in a few kinds of styles, whether it's a horror movie poster or an ice cream shop stand, it's appealing to the eye and can be played with tons of color choices and style varieties.
I saw Hypnospace Outlaw being played and the in-game browser font made me feel a bit neurotic. Here's a font that looks more like Micro Machina than it does Hypnospace Outlaw, but watching that game made me create this design, so I'm still calling it Hypnoverse.
To make this font look more distinct from other 4x5s, I condensed some glyphs (Lfjrtx) and altered others (QVbdgjkmpqvwy0469). These changes make this font very condensed and extremely easy to read at original size, even when sitting way back. However, they also make it slightly worse for terminals and chats in my view, since now smaller sets of glyphs are the same width (lines won't line up as much since more words and numbers will vary in width). So, whereas Micro Machina has a bit more regularity, this has a bit more style and takes up a bit less space.
If you came hoping for the actual Hypnospace Outlaw font, I'm happy to FontStruct it if asked. (EDIT: It has since been done by another user.)
Font used for the NES game Godzilla: Monsters of Monsters in info boxes and the password screen. Added a few characters/symbols.
- Game (c) by Compile, Toho Cinefile for Nintendo Entertaimnent System
-Franchise (c) by Toho
This font was last edited: 21:20 UTC 19. June 2020
I was looking for a localization friendly pixel font and could not find any that had good coverage and was not outrageously expensive ($700+) for commerical usage. Thats why I created "PixelLocale".
This font is intended to be reminiscent of the original Pokemon Red/Blue games. Too see how they differ check out this image: https://imgur.com/ixoYRtd
It was important to me to create a consistant looking font across scripts.
You can use it however you like, 100% free with no attribution. Lets make the world more accessible.
Coverage:
Latin characters (815/815),
Greek and Coptic (119/119),
Cyrillic (263/263),
Georgian (83/83)
Hebrew (86/86) (Fontstruct has poor support form Niqqud and Cantillation)
Bopomofo (37/37) (Need feedback)
I'd love to add more scritps. When I started my goal was to have every glyph supported by Fontstruct, but after learning that support for many asian scripts was limited I halted. If someone can shed some light on these limitations and how severe they are and for what scripts they apply, please let me know. I can be reached at "johste[at]chumpware[dot]com".
Presenting Namco's Final Lap, released in 1987 for the Arcade, and 1988 for the NES/Famicom.
Ever seen the classic Minecraft font in languages like Russian, Greek, Polish, Vietnamese ... ?
It’s possible by downloading this font.