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Fontstructions tagged with “Map Generator”

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Pixerrain 16 

by zephram
8.46 Click on the stars to rate this FontStruction.
Balanced Rating: 8.46
Average Rating: 9.67
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 3 votes
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289754 Published: 21st June, 2019
Last edited: 21st June, 2019
Created: 21st June, 2019

A simple 16x16 terrain tileset. This is designed to work in color AND in monochrome.

In making this, I condensed all known biomes (terrestrial, aquatic, air, space, manmade, transitional) into 26 tiles. This allows a given tile to define multiple different types of areas/terrain, and it allows you to come up with your own meanings for these tiles, rather than having to memorize a legend. Some of the tiles are obvious and some are not; this is by design.

A-Z, a-z = terrain

0-9, 0-9+SHIFT = map borders/frame

*

Original size: 12pt

Map Template:

.0123456789
!,,,,,,,,,,
@,,,,,,,,,,
#,,,,,,,,,,
$,,,,,,,,,,
%,,,,,,,,,,
^,,,,,,,,,,
&,,,,,,,,,,
*,,,,,,,,,,
(,,,,,,,,,,
),,,,,,,,,,
*

See also:Donjon 16, Gremlin Skins

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      Creative Commons

      Microcosmos 

      by zephram
      8.48 Click on the stars to rate this FontStruction.
      Balanced Rating: 8.48
      Average Rating: 8.73
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       15 votes
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      654016216 Published: 28th February, 2019
      Last edited: 8th July, 2019
      Created: 27th February, 2019

      A pixel art galaxy. 27*27 canvasses.

      There are 12 distinct fonts lurking within this one. Spot 'em all and win a FREE Nothing!

      Original size: 20.25pt (use multiples of this size for pixel perfection)

      *

      -= LEGEND =-

      A - Space Shuttle, B - Planetoids, C - Alien, D - Space Station, E - Pulsars, F - Satellite/Telescope, G - Planet & Moons, H - Kempler Rosette, I - Bar Sign, J - Space Bar, K - Interstellar Planet/Dark Star, L - Double Sun Planet, M - Globular Cluster, N - Earth, O - Galactic Plane, P - Asteroids, Q - Alien in Saucer, R - Black Hole/Wormhole, S - Globular Cluster, T - Dyson Ring, U - Giant Star, V - FS Nebula, W - Nyan Cat, X - Starship Enterprise, Y - Star-Forming Region, Z - Planet & Rings

      a - Space Armada, b - Dr. Wily, c - New Stars, d - Binary Star System, e - Colliding Galaxies, f - Space Pirates & Mothership, g - SpaceX Roadster, h - Colliding Planets, i - Space Drone/Probe, j - Colony Ships, k - Ringworld, l - Halfmoon/Destroyed Planet, m - Uninhabitable Planet, n - Solar Wind, o - Wrecked Spaceplane, p - Escape Pods, q - 'Oumuamua, r - Moon, s - Molecular Clouds, t - Navigational Buoy, u - Marx, v - Substellar Companions, w - M57 (Ring Nebula), x - Space Lodge, y - White Dwarves, z - Death Star

      0 - Big Star, 1 - New Spiral Galaxy, 2 - Old Spiral Galaxy, 3 - Supernova, 4 - Exploded Star & Nebula, 5 - Planet X, 6 - Quasar, 7 - Cruiser, 8 - Hypernova, 9 - Gas Giant

      += - Space Hotdogs & Food Sign, / - Planet & Comets, ; - Gamma-Ray Burst, : - High-Tech Planet, ' - Dense-Atmosphere Planet, " - Space City, £ - TARDIS, € - Sinistar

      .,?!@#$%^&*()-_{space}{nbsp} - Starfields & Map Markers

      *

      I add new art to this whenever I get more ideas. But I don't want the legend to be any longer than it is, so I leave the others for you to discover on your own.

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            Madina Script

             from MyFonts
            Madina Script
            Some fonts you just can’t FontStruct.
            Buy & download premium fonts on MyFonts.com

            Sky Pieces 

            by zephram
            8.08 Click on the stars to rate this FontStruction.
            Balanced Rating: 8.08
            Average Rating: 10.00
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             1 vote
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            01394 Published: 26th February, 2019
            Last edited: 26th February, 2019
            Created: 26th February, 2019

            A highly abstract, mandala-like segmented display which turns bodies of text into primitive starfields, complete with constellations, planets, and space debris. As it turns out, there are quite a lot of ways to write, draw, and encode information with this! Check out the sample text views and try preparing some text of your own in the User Input field.

            The name, and the background of the sample art, are inspired by some art/lore from a friend. <3

            I might make more designs like this for generating different kinds of art/textures. If I do, I'll probably scramble the display pieces among the alphabet. I didn't with this one, and for certain kinds of text input, that might show.

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                  Donjon 16 

                  by zephram
                  0.00 Click on the stars to rate this FontStruction.
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                  1021202 Published: 16th April, 2018
                  Last edited: 21st June, 2019
                  Created: 14th April, 2018

                  Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.

                  When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)

                  Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!

                  This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).

                  •: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : 

                  - ROOMS & MAP SYMBOLS -

                  ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)

                  רÙÚ = compass markers (North, East, West, South)

                  ABCDEFGHIJKLMNOP = 16x16 rooms

                  RSTUVW = corridors

                  space bar = empty voids

                  •: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : 

                  - PLACEABLE THINGS -

                  (These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)

                  X = teleporter or Magic Stone

                  YZ = stairs up/down (They take up the entire room)

                  0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)

                  abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)

                  opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)

                  wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)

                  !@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)

                  `~_=-+ = gold, gems, key, chests (Usually takes up a whole room)

                  àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED) 

                  •: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : 

                  - TIPS -

                  Make the dungeon layout first, THEN start adding things to it.

                  Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.

                  If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.

                  •: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : 

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