This typeface is based on the hand-painted names seen on the side of canal boats. The inconsistent, grainy texture of each letter is meant to represent the irregularities in using paint, for example the general wear and tear from the elements like chipped or peeling edges. This was my approach to the idea of “analogue” and a brief set to explore what that means. To me, in the context of the brief, analogue could be defined as possessing a nostalgic or "old school" quality- something replicated in an unauthentic manner in order to create a look-alike imitation of a time gone by. I focused on the old method of transport in Bristol: boats. To further this idea of a 'time gone by', I created this font in the set to look like ink stamped letters.This is a clone of 1st Draft of Analogue Fizz
A serif typeface with a historic feel. Use this in posters, adverts or timetables. (originally made for the LET IT OUT! sign)
scripts included but not optimized:
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!This is a clone of Super Mario Bros. NES
A plutonium-powered type, that can get you there in 0-88 MPH. (WARNING: Some minor alterations in present reality may occur when using this heavy typeface, but will produce some results that didn't previously exist in your normal day-to-day design project)This is a clone
A Funny And Nostalgic Tetris Font Based On The Arcade Font.
These are the glyphs in the old Windows game: InkBall.
Credit goes to Microsoft.
The font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
This is the normal text font used in Daggerfall, the second game in the Elder Scrolls series, released in 1996 by Bethesda Softworks, for MS-DOS.
A typeface inspired by synthwave music and the art that represents it. The late 1980's and early 1990's landscape is full of amazing creativity that would be great to build off of.
I tried to capture the unique structure the music has to its sound, which is where the block shapes come in. To compliment the music's unpredicability, I made up all the block letterforms out of a "scan-line-esque" pattern.
A typeface inspired by American typefaces from the 1800s and the Art Deco-styled coffee shop I visit often in Des Moines, Iowa.
Combining a slab-serif, expanded typeface with ornate detailing brought challenging consideration to the legibility of the font. It’s used best for short, bold messages or an energetic initial cap.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Restyled clone of Mothership (with no alternates so that this particular style edit is more solid). This one is intended to be used as an actual font, as opposed to simply recreating the logo (which is what the last two fonts I cloned this one from were about).This is a clone of Mothership *FS