Tried recreating the font from Neotropic (Riz Malsen)'s 1996 album, 15 Levels of Magnification. It also appears in the 1997 EP with the same name. Some letters are not shown in the artwork so I just drew it myself until it looks similar when compared to the original letters. The same goes for numbers (only 1 and 5 are in the artwork) and symbols (no symbols are in the artwork). Probably nobody cares because this album is rather niche?
Recreation of the pixel font from Data East's "Magical Drop III" (1997) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIIBased on the PIS displays of London Underground Jubilee Line 1996 Stock trains. Also used on Flexity Swift A32 trams in Istanbul (T1 Kabataş–Bağcılar), South Holland (RijnGouweLijn) and Stockholm (Nockebybanan Line 12 and Tvärbanan Lines 12, 22, 30 & 31), Stockholm Metro SL C20 trains and Stockholm commuter rail SL X60 & SL X62 trains.
Swedish: Baserat på PIS-skärmarna på London Tunnelbana Jubileumslinjen 1996 Lager-tågen. Används också på Flexity Swift A32 spårvagnar i Istanbul (T1 Kabataş–Bağcılar), Sydholland (RijnGouweLijn) och Stockholm (Nockebybanan Linje 12 och Tvärbanan Linjerna 12, 22, 30 & 31), Stockholms tunnelbana SL C20-tåg och Stockholms pendeltåg SL X60 & SL X62-tåg.
Turkish: Londra Metrosu Jubilee Hattı 1996 Serisi trenlerinin PIS ekranlarına dayanmaktadır. Ayrıca İstanbul'daki Flexity Swift A32 tramvaylarında (T1 Kabataş–Bağcılar), Güney Hollanda'da (RijnGouweLijn) ve Stockholm'de (Nockebybanan Hattı 12 ve Tvärbanan Hatları 12, 22, 30 & 31), Stockholm Metrosu SL C20 trenlerinde ve Stockholm banliyö treni SL X60 & SL X62 trenlerinde kullanılmıştır.
Font might be inaccurate. Use it if u need
Recreation of the small pixel font from Saurus/SNK's "Shock Troopers" (1997) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd Squad (Colour)Recreation of the small pixel font from Saurus/SNK's "Shock Troopers" (1997) on the Neo-Geo.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd SquadRecreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used for the post-fight taunt quotes.
Only the characters present in the game's tile set have been included.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), extended to cover more accented letters and additional punctuation marks.
For the original, which only covers the characters present in the game's tile set, see this recreation.
This is a clone of Strikers 1945Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Note that this is a simplified recreation: the original tiles from the game use a few more shades of the darkest orange colour for a more subtle gradient. However, this recreation groups these together to stick to an 8 colour palette.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes vs. Street Fighter (L)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Only the characters present in the game's tile set have been included.
Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Night Warriors: Darkstalkers' Revenge (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
Only the characters present in the game's tile set have been included.
Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 2 (Large)Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the wide pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the tall pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of one of the pixel fonts from Cave's "DoDonPachi" (1997), reused in later games such as "ESP Ra.De." (1998) and "Progear" (2001). This is a refinement and expansion of one of the pixel fonts from the previous entry in the series, "DonPachi" (1995). Notable differences are the letters "A", "C", "G", "J", "V", "W", "X", "Z", "+" and the addition of a complete lowercase, extra arrows, "*", "<", ">". While in the previous game the font (one of at least 5 present in the game) was only used sparingly, this time around it seems that this font - while present in the game's ROM - was not used at all, which is surprising considering how much more complete it is.
This is a clone of DonPachi