Tried recreating the font from Neotropic (Riz Malsen)'s 1996 album, 15 Levels of Magnification. It also appears in the 1997 EP with the same name. Some letters are not shown in the artwork so I just drew it myself until it looks similar when compared to the original letters. The same goes for numbers (only 1 and 5 are in the artwork) and symbols (no symbols are in the artwork). Probably nobody cares because this album is rather niche?
By JType
A modified version of JType Helsinki
This is a clone of JType HelsinkiRecreation of the main pixel font from Capcom's "19XX: The War Against Destiny" (1996).
The font includes an (unused) set of katakana characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of 19XX: The War Against DestinyRecreation of the main pixel font from Capcom's "19XX: The War Against Destiny" (1996).
The font includes an (unused) set of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Nazca Corporation/SNK's "Metal Slug" (aka "Metal Slug: Super Vehicle-001", 1996) on the NEO-GEO.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Metal Slug (Large)Recreation of the pixel font from Data East's "Magical Drop II" (1996) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIRecreation of the pixel font from SNK's "Samurai Shodown III: Blades of Blood" (aka "Samurai Spirits: Zankurō Musōken", 1995) on the Neo Geo.
The same font is used in the sequels "Samurai Shodown IV: Amakusa's Revenge" (aka "Samurai Spirits: Amakusa Kōrin", 1996) and "Samurai Shodown V" (aka "Samurai Spirits Zero", 2003).
Only the characters present in the game's tile set have been included.
Recreation of one of the extra large pixel fonts from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
This recreation is available in TrueType+COLR and WOFF2. As the heavy antialiasing is integral to the shape of the characters (particularly the japanese ones), there is no monochrome version.
The font includes an almost complete set of katakana characters, which were used in the japanese release of the game.
In the game, there are two variants of this font with subtly different antialiasing and vertical alignment for the latin characters. One variant is used at the end of the first level, when the player can enter their name. The second one is used in most other parts of the game. This recreation mixes the two, using the japanese characters, punctuation marks, and the vertical alignment of the former, but the antialiasing of the latin characters of the latter.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Red" (aka "Pocket Monsters Red", 1996) on the Game Boy.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Font might be inaccurate. Use it if u need
Recreation of the main small pixel font from ADK/SNK's "Ninja Master's: Haō Ninpō Chō" (1996) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Master's: Haō Ninpō ChōRecreation of the pixel font from Saurus/System Vision/SNK's "Ragnagard" (often mislabelled "Operation Ragnagard", 1996) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included
This is a clone of RagnagardRecreation of the pixel font from Saurus/System Vision/SNK's "Ragnagard" (often mislabelled "Operation Ragnagard", 1996) on the Neo-Geo.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Nazca Corporation/SNK's "Metal Slug" (aka "Metal Slug: Super Vehicle-001", 1996) on the NEO-GEO.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
The original game includes a handful of accented characters (for the POW names at the end of each level). This recreation includes a few extra accents that were missing.
Except for the additional accents, only the characters present in the game's tile set have been included.
This is a clone of Metal SlugRecreation of the main pixel font from Nazca Corporation/SNK's "Metal Slug" (aka "Metal Slug: Super Vehicle-001", 1996) on the NEO-GEO.
The original game includes a handful of accented characters (for the POW names at the end of each level). This recreation includes a few extra accents that were missing.
Except for the additional accents, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of X-Men vs. Street FighterRecreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
Only the characters present in the game's tile set have been included.
Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
This font is used for the character names and the high score screen.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 2 (XL)Recreation of the extra large pixel font from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
This font is used for the character names and the high score screen.
Only the characters present in the game's tile set have been included.
Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 2 (Large)Recreation of one of the large fonts from Capcom's "Street Fighter Alpha 2" (aka "Street Fighter Zero 2", 1996).
It includes an almost full set of accented/special characters. This font is used primarily for the after-fight taunts.
This font was also used in "Vampire Savior: The Lord of Vampire" (1997).
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)