Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Red" (aka "Pocket Monsters Red", 1996) on the Game Boy.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Font might be inaccurate. Use it if u need
Recreation of the small pixel font from Saurus/SNK's "Shock Troopers: 2nd Squad" (1998) on the Neo-Geo.
Almost identical to the original "Shock Troopers" (1997), except for the numerals.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd SquadRecreation of the small pixel font from Saurus/SNK's "Shock Troopers: 2nd Squad" (1998) on the Neo-Geo.
Almost identical to the original "Shock Troopers" (1997), except for the numerals.
Only the characters present in the game's tile set have been included.
Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used for the post-fight taunt quotes.
Only the characters present in the game's tile set have been included.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), extended to cover more accented letters and additional punctuation marks.
For the original, which only covers the characters present in the game's tile set, see this recreation.
This is a clone of Strikers 1945Recreation of the pixel font from Yumekobo/SNK's "Blazing Star" (1998) on the NEO-GEO.
The game is a sequel to "Pulstar" (1995), and iterates over that game's font, with a few notable changes and deviations.
Note the special paw character, which is mapped to "paw prints" (U+1F43E).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Blazing StarRecreation of the pixel font from Yumekobo/SNK's "Blazing Star" (1998) on the NEO-GEO.
The game is a sequel to "Pulstar" (1995), and iterates over that game's font, with a few notable changes and deviations.
Note the special paw character, which is mapped to "paw prints" (U+1F43E).
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Capcom's "JoJo's Bizarre Adventure: Heritage for the Future" (aka "JoJo's Venture", 1998).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of JoJo's Bizarre AdventureRecreation of the small pixel font from Capcom's "JoJo's Bizarre Adventure: Heritage for the Future" (aka "JoJo's Venture", 1998).
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Note that this is a simplified recreation: the original tiles from the game use a few more shades of the darkest orange colour for a more subtle gradient. However, this recreation groups these together to stick to an 8 colour palette.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes vs. Street Fighter (L)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Only the characters present in the game's tile set have been included.
Recreation of one of the medium-sized pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular medium variant is used for the storyline/taunt screens. Note that the one stray shadow pixel at the top of the lowercase "n" is game-accurate.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (Medium)Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version (which, in the game's ROM, also has a few minor tweaks for some characters, like the "A", "B", "E", "F", "M", "W"), see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (XL)Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
Only the characters present in the game's tile set have been included.
Recreation of one of the wide pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular medium variant is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
NOTE: This a recreation of the PSX Lain font however it isn't, a full on accurate recreation on the PSX Lain font but do keep in mind there isn't a sprite rip of the PSX Lain font or the games other sprites too, so... I tried recreating with footage from the gameplay videos from YouTube, there's also bonuses like accents and cyrillics and other stuff too.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
A combined recreation of the pixel fonts from the German, French, Italian, and Spanish versions of Nintendo/Game Freak/Creatures' "Pokémon Red/Blue/Yellow" (1998) on the Game Boy.
Beyond the extra accented/special characters and the inverted exclamation and question marks, the most notable difference to the English version is a modified lowercase "m", a different "é", and the inclusion of "+" and "&".
Note that the "Pokédollar" character has been mapped to the regular "$" sign. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC).
The tile set also includes custom characters that combine letters with apostrophes (e.g. for dialog that includes something like "I'm ...", there is an actual glyph with "'m"). These have not been included in this recreation.
The font has been slightly expanded to include some of the missing accented uppercase/lowercase characters. Apart from that, only the characters present in the game's tile set have been included.
This is a clone of Pokémon Red/Blue/Yellow (English) (GB)Recreation of the pixel font from the English version of Nintendo/Game Freak/Creatures' "Pokémon Red/Blue/Yellow" (1998) on the Game Boy.
Note that the "Pokédollar" character has been mapped to the regular "$" sign. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC).
The tile set also includes custom characters that combine letters with apostrophes (e.g. for dialog that includes something like "I'm ...", there is an actual glyph with "'m"). These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
A rugged bitmap display type inspired by the digital age of tactical espionage. Includes basic Cyrillic.
Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)